Toitoihou: Difference between revisions
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=== Viability === | === Viability === | ||
Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet (4 tiles in the game, -2 already in hand = 2 tiles left); there are 8 tiles that can convert a [[ryanmen]] into a sequence. While | Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet (4 tiles in the game, -2 already in hand = 2 tiles left); there are 8 tiles that can convert a [[ryanmen]] into a sequence. While pon can turn pairs into triplets, the tiles needed to pon may not be discarded. The 2 tiles could be in the [[dead wall]], or used in an opponent's hand. | ||
Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. | Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. When there are multiple pairs made out of middle tiles, this yaku becomes slower to complete. In addition, a hand with many pairs can also form [[chiitoitsu]]. | ||
Some ( | Some (rough) rules of thumb between toitoi and chitoitsu are: | ||
* | *With 4 pairs and one turns into a sequence or triplet, it is often best to go for the regular hand structure. This may or may not be toitoi. Exception: if the hand is entirely disconnected except for the single sequence/group, then go chiitoitsu. | ||
* | *With 5 pairs, chiitoitsu is preferred. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles. The hand can turn into chiitoi if you discard the triplet, can toitoi if you pon) so long as the pairs are reasonable to pon. | ||
* | *With 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are [[Kabe#Visible TIles|visible]], then favor chiitoitsu. | ||
== Compatibility == | == Compatibility == |
Revision as of 12:42, 24 August 2024
Type | Yaku |
---|---|
Kanji |
対々和 対々 |
English | All triplets |
Value | 2 han |
Speed | Medium |
Difficulty | Easy |
Toitoihou 「対々和」, often shortened to toitoi 「対々」, is a yaku scored when all four tile groups are triplets (and/or kans), giving it the English name of "All Triplets".
Tile pattern
Closed toitoi
If this hand wins by tsumo, then it counts for the suuankou yakuman. Otherwise, it's a toitoi mixed with sanankou.
Formation
As the name implies, this yaku requires koutsu. Usually, this yaku is called open due to the ability for pon to claim discarded tiles from any player, giving this yaku the nickname of "pon palace". This yaku does not reduce in value once opened.
Viability
Naturally, this yaku is reasonable to go for with many triplets and/or pairs. However, toitoi often looks easier than it actually is. There are only 2 tiles that can convert a pair into a triplet (4 tiles in the game, -2 already in hand = 2 tiles left); there are 8 tiles that can convert a ryanmen into a sequence. While pon can turn pairs into triplets, the tiles needed to pon may not be discarded. The 2 tiles could be in the dead wall, or used in an opponent's hand.
Pairs made out of middle tiles (tiles from 3-7) are particularly hard to pon, because middle tiles are generally more likely to be kept in an opponent's hand. When there are multiple pairs made out of middle tiles, this yaku becomes slower to complete. In addition, a hand with many pairs can also form chiitoitsu.
Some (rough) rules of thumb between toitoi and chitoitsu are:
- With 4 pairs and one turns into a sequence or triplet, it is often best to go for the regular hand structure. This may or may not be toitoi. Exception: if the hand is entirely disconnected except for the single sequence/group, then go chiitoitsu.
- With 5 pairs, chiitoitsu is preferred. Keeping the option for toitoi is fine (e.g. 4 pairs, 1 triplet, 2 lone tiles. The hand can turn into chiitoi if you discard the triplet, can toitoi if you pon) so long as the pairs are reasonable to pon.
- With 4-5 pairs, and one of the pairs cannot be turned into a triplet, because both remaining tiles of the pair are visible, then favor chiitoitsu.
Compatibility
^ Ippatsu requires riichi to be of any use.
RCH | DRI | IPP | SMO | TAN | PFU | IPK | ITT | YAK | SDJ | SDO | TOI | SNA | SNK | CHA | JUN | RPK | SSG | HRO | HON | CHN | CHI | RIN | HAI | HOU | CHK | |
TOI |
Toitoi is incompatible with any yaku requiring a sequence, meaning pinfu, iipeikou, ittsu, sanshoku doujun, ryanpeikou, and chankan (since it can only win on a sequence wait). It also cannot be combined with chiitoitsu, since it doesn't use mentsu.
Toitoi with mentsumo and junchan actually form yakuman, as suuankou and chinroutou respectively. Toitoi with chanta forms honroutou instead.
External links
- Toitoihou in Japanese Wikipedia
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