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==Formation==
==Formation==
While the hand shows a complete 1-9 grouping from a particular suit, it is best to view the long cluster as three separate groups of: 123, 456, and 789.  This is particularly useful to note when needing to open the hand with such a combination.  For example, having tile groups of 123, 345, 678, and 789 does not compose this yaku, despite possessing all 1-9 in the hand.
While the hand shows a complete 1-9 grouping from a particular suit, it is best to view the long cluster as three separate groups of: 123, 456, and 789.


===Counter example===
===Counter example===
Having all the tiles from 1-9 in one suit is not sufficient to compose this yaku - they must form as sequences of 123, 456, 789.
{{#mjt:12344m56p}} {{#mjt:5'677'89m}} Waiting for: {{#mjt:4p}} or {{#mjt:7p}}
{{#mjt:12344m56p}} {{#mjt:5'677'89m}} Waiting for: {{#mjt:4p}} or {{#mjt:7p}}


In this counter example, the tiles 1-9 for one suit are in the hand.  However, ittsuu would not be counted.  In fact, this [[tenpai]] hand lacks yaku on its own.  As it stands, it is dependent on either [[chankan]], [[haitei]], or [[houtei]].  The manzu are not grouped as 123, 456, and 789.  Instead, they are grouped as 123, 567, and 789.  The 4-man function as the [[Jantou|pair]] rather than belong to any of the [[shuntsu|sequences]].
In this counter example, the tiles 1-9 for one suit are in the hand, but ittsuu would not be counted.  Instead, they are grouped as 123, 567, and 789, with 4-man functioning as the [[Jantou|pair]].


==Discard characteristics==
==Discard characteristics==
Hands aiming for ittsu often lack a particular suit, as a good number of one suit is collected in the hand.
Hands aiming for ittsu often lack a particular suit, as a good number of one suit is collected in the hand.


== Compatability ==
== Compatibility ==
{{main|Yaku compatability}}
{{main|Yaku compatibility}}


{{Yaku compatibility table|ITT}}
{{Yaku compatibility table|ITT}}


Ittsuu requires three out of the four tile groups to be composed of sequences: 123, 456, and 789.  That may only leave room for one tile group of any type, such as a triplet; and so, any yaku that requires more than one triplet, including [[sanshoku doukou]], [[toitoi]], [[sanankou]], [[sankantsu]], and [[shousangen]], is deemed incompatible. [[chiitoitsu]] is likewise incompatible as it does not use [[mentsu]], and this disqualifies [[honroutou]] since honroutou requires either toitoi or chiitoi. [[Tanyao]], [[chanta]], and [[junchan]] are incompatible as the 456 group contains no terminals or honours, but the 123 and 789 groups contain terminals. Finally, Ittsuu is incompatible with [[sanshoku doujun]] and [[ryanpeikou]] as they each require at least three sequences in a way that are incompatible with the sequences used for ittsuu.
This yaku only leaves room for one tile group of any type, such as a triplet. Therefore, any yaku that requires more than one triplet, including [[sanshoku doukou]], [[toitoi]], [[sanankou]], [[sankantsu]], and [[shousangen]], is deemed incompatible. [[Chiitoitsu]] is likewise incompatible as it does not use [[mentsu]]. [[Tanyao]], [[chanta]], [[junchan]], and [[honroutou]] are incompatible as the 456 group contains no terminals or honours, but the 123 and 789 groups contain terminals. Finally, ittsuu is incompatible with [[sanshoku doujun]] and [[ryanpeikou]] as they each require at least three sequences in a way that are incompatible with the sequences used for ittsuu.
 
=== With sanshoku ===
{{main|Ittsu vs sanshoku}}
Ittsuu requires three out of the four tile groups to be composed of sequences: 123, 456, and 789.  Sanshoku also requires at least three groups of sequences.  Sometimes, a hand may be 1-shanten from either yaku because of composition.  There comes a point where a player may need to choose one yaku over the other, depending on the circumstances.


=== With pinfu ===
=== With pinfu ===
[[Pinfu]] requires a [[machi|wait pattern]] of either [[ryanmen]] (open wait) or [[ryanmenten]] (three sided open). Any other wait pattern disqualifies pinfu.  Ryanmen waits on two tile types, while ryanmenten waits on three tile types.  Both of these wait patterns regarding ittsuu are subject to [[takame and yasume]], where only one tile type produces a winning hand of higher value.  Winning on that one tile would produce ittsuu; while the others do not. However, this problem is completely averted if the hand contains the full 1-9 pattern.  Thus, the waiting tiles depend on the extra tile group, which renders the problem moot.
[[Pinfu]] requires a [[machi|wait pattern]] consisting of [[ryanmen]] (open wait) or a related wait like [[ryanmenten]] (three sided open). If a hand is waiting to complete the 1-9 pattern, a ryanmen wait would be subject to [[takame and yasume]]: only one tile would complete the ittsu.
 
However, this problem is completely averted if the hand already contains the full 1-9 pattern, with a wait depending on the extra tile group.


=== With honitsu and chinitsu ===
=== With honitsu and chinitsu ===
The development of [[honitsu]] and [[chinitsu]] with ittsuu is made easier, when nine tiles (1-9) out of the thirteen of the hand is already single suited.  That leaves the remaining four (plus one winning tile) to be composed of the same suit or an honor tile.  But once again, in the case of pinfu, takame and yakume may apply here, if applicable.
Ittsuu already contains nine tiles (1-9) of a single suit, so [[honitsu]] and [[chinitsu]] naturally combine with ittsuu. To form those yaku, the remaining four tiles (plus one winning tile) have to be composed of the same suit or an honor tile.


With closed hands, this combination produces some very powerful hands.  With honitsu, the hand produces [[mangan]]; while it is [[baiman]] with chinitsu.
With closed hands, this combination produces some very powerful hands.  With honitsu, the hand produces [[mangan]]; while it is [[baiman]] with chinitsu.

Latest revision as of 01:04, 16 March 2024

Ikkitsuukan
Type Yaku
Kanji 一通 or 一気通貫
English Straight
Value 2 han
1 han (open)
Speed Fast
Difficulty Easy

Ikkitsuukan 「一気通貫」, or ittsuu 「一通」 for short, is a yaku, defined as three distinct tile groups containing 123, 456, 789 of one suit. Collectively, the three groups form a complete single suit straight of 1 through 9. Naturally, in English terms, this hand can also be noted as a "straight", similar to the poker hand of the same name. This hand may be played open or closed. When open, the hand loses value of one han.

Tile diagram

Winning tile: or

Open

Winning tile:

Formation

While the hand shows a complete 1-9 grouping from a particular suit, it is best to view the long cluster as three separate groups of: 123, 456, and 789.

Counter example

Having all the tiles from 1-9 in one suit is not sufficient to compose this yaku - they must form as sequences of 123, 456, 789.

Waiting for: or

In this counter example, the tiles 1-9 for one suit are in the hand, but ittsuu would not be counted. Instead, they are grouped as 123, 567, and 789, with 4-man functioning as the pair.

Discard characteristics

Hands aiming for ittsu often lack a particular suit, as a good number of one suit is collected in the hand.

Compatibility

^ Ippatsu requires riichi to be of any use.

RCH DRI IPP SMO TAN PFU IPK ITT YAK SDJ SDO TOI SNA SNK CHA JUN RPK SSG HRO HON CHN CHI RIN HAI HOU CHK
ITT

This yaku only leaves room for one tile group of any type, such as a triplet. Therefore, any yaku that requires more than one triplet, including sanshoku doukou, toitoi, sanankou, sankantsu, and shousangen, is deemed incompatible. Chiitoitsu is likewise incompatible as it does not use mentsu. Tanyao, chanta, junchan, and honroutou are incompatible as the 456 group contains no terminals or honours, but the 123 and 789 groups contain terminals. Finally, ittsuu is incompatible with sanshoku doujun and ryanpeikou as they each require at least three sequences in a way that are incompatible with the sequences used for ittsuu.

With sanshoku

Ittsuu requires three out of the four tile groups to be composed of sequences: 123, 456, and 789. Sanshoku also requires at least three groups of sequences. Sometimes, a hand may be 1-shanten from either yaku because of composition. There comes a point where a player may need to choose one yaku over the other, depending on the circumstances.

With pinfu

Pinfu requires a wait pattern consisting of ryanmen (open wait) or a related wait like ryanmenten (three sided open). If a hand is waiting to complete the 1-9 pattern, a ryanmen wait would be subject to takame and yasume: only one tile would complete the ittsu.

However, this problem is completely averted if the hand already contains the full 1-9 pattern, with a wait depending on the extra tile group.

With honitsu and chinitsu

Ittsuu already contains nine tiles (1-9) of a single suit, so honitsu and chinitsu naturally combine with ittsuu. To form those yaku, the remaining four tiles (plus one winning tile) have to be composed of the same suit or an honor tile.

With closed hands, this combination produces some very powerful hands. With honitsu, the hand produces mangan; while it is baiman with chinitsu.

External links

Ikkitsuukan in Japanese Wikipedia