Kazoe yakuman: Difference between revisions
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|difficulty = Varied | |difficulty = Varied | ||
|yakuCombine = Any standard yaku | |yakuCombine = Any standard yaku | ||
|gameExample = | |gameExample = * [http://tenhou.net/0/?log=2015011407gm-0009-0000-ac5d4269&tw=0&ts=8 Chinitsu based] | ||
* [http://tenhou.net/0/?log=2015011407gm-0009-0000-ac5d4269&tw=0&ts=8 Chinitsu based | |||
* [http://tenhou.net/0/?log=2014081217gm-0049-0000-c759a9ce&tw=2&ts=6 Shousangen based] | * [http://tenhou.net/0/?log=2014081217gm-0049-0000-c759a9ce&tw=2&ts=6 Shousangen based] | ||
* [http://tenhou.net/0/?log=2008121721gm-00c1-0000-fcadb0d7&tw=3&ts=5 Triple kan - rinshan] | * [http://tenhou.net/0/?log=2008121721gm-00c1-0000-fcadb0d7&tw=3&ts=5 Triple kan - rinshan] | ||
* [http://tenhou.net/0/?log=2015031023gm-0041-0000-cff99c80&tw=1&ts=3 20-han hand] | |||
}} | }} | ||
'''Kazoe yakuman''' {{kana|数え役満}} is a special class of [[yakuman]] | '''Kazoe yakuman''' {{kana|数え役満}} is a special class of [[yakuman]] obtained by combining regular [[yaku]]. Specifically, any hand that scores 13 han or more is a kazoe yakuman. Any combination of yaku and/or [[dora]] can work, though some are easier to use than others. A hand that scores 26 or more han is not considered a [[multiple yakuman|double yakuman]]. | ||
Kazoe yakuman cannot be combined with regular yakuman. Under standard rules, a hand cannot score both yakuman and yaku. Therefore, a yakuman hand effectively has 0 han. | |||
Some rules may not recognize kazoe yakuman. In that case, a hand worth 13 han or more would be treated as a [[sanbaiman]] instead. | |||
==Different kazoe combinations== | ==Different kazoe combinations== | ||
There are many different possibilities for a kazoe yakuman, since any yaku may contribute towards the hand. | |||
===Chinitsu based=== | ===Chinitsu based=== | ||
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===Dora based=== | ===Dora based=== | ||
Large numbers of dora can easily push hands beyond the 13 han limit. This is particularly true with kan dora and ura dora ( | Large numbers of dora can easily push hands beyond the 13 han limit. This is particularly true with kan dora and ura dora (and kan ura dora). | ||
'''Example:''' | '''Example:''' |
Revision as of 03:02, 8 April 2024
Type | Yakuman |
---|---|
Kanji | 数え役満 |
English | Counted Yakuman |
Value | 13 han minimum |
Speed | Varied |
Difficulty | Varied |
Kazoe yakuman 「数え役満」 is a special class of yakuman obtained by combining regular yaku. Specifically, any hand that scores 13 han or more is a kazoe yakuman. Any combination of yaku and/or dora can work, though some are easier to use than others. A hand that scores 26 or more han is not considered a double yakuman.
Kazoe yakuman cannot be combined with regular yakuman. Under standard rules, a hand cannot score both yakuman and yaku. Therefore, a yakuman hand effectively has 0 han.
Some rules may not recognize kazoe yakuman. In that case, a hand worth 13 han or more would be treated as a sanbaiman instead.
Different kazoe combinations
There are many different possibilities for a kazoe yakuman, since any yaku may contribute towards the hand.
Chinitsu based
With chinitsu already at 6 han while closed, this hand is already almost half-way to the needed 13 han for kazoe yakuman. Naturally, other yaku and/or dora are necessary in order to increase the han count to 13. Nevertheless, chinitsu is a common yaku for this combination.
Example:
Dora based
Large numbers of dora can easily push hands beyond the 13 han limit. This is particularly true with kan dora and ura dora (and kan ura dora).
Example:
- Riichi with 12+ dora
Without dora
A few possible kazoe yakuman combinations do not require dora to achieve 13 han.
Examples:
- Shousangen with haku, hatsu, toitoi, san ankou, honroutou, honitsu, and san kantsu
- Shousangen with haku, chun, double ton, toitoi, san kantsu, rinshan kaihou, honitsu
External links
- Kazoe yakuman in Japanese Wikipedia
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