Multiple yakuman: Difference between revisions

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[[File:MrZen.png|thumb|right|Combination of [[Chinrotou]] and [[Suukantsu]] in this one hand [http://tenhou.net/0/?log=2013020807gm-0009-7447-8494ff98&tw=2&ts=2].]]
[[File:MrZen.png|thumb|right|Combination of [[Chinrotou]] and [[Suukantsu]] in this one hand [http://tenhou.net/0/?log=2013020807gm-0009-7447-8494ff98&tw=2&ts=2].]]
'''Multiple yakuman''' involve hands with more than one [[List of yaku|yakuman]], as the name implies. While regular yaku may be stacked in one hand to raise value, the same can be done with different yakuman, where applicable.
'''Multiple yakuman''' can be scored if a hand qualifies for more than one [[List of yaku|yakuman]]. Some rules do not allow multiple yakuman.


In terms of scoring, the number of yakuman in the hand serves as a multiplier to the base yakuman point value.  As a result, extremely high scoring hands are made possible.
When a hand would score multiple yakuman, the number of yakuman is multiplied by the base yakuman value; a double yakuman is worth twice as much as a single yakuman, a triple yakuman is worth thrice as much, and so on. A hand with yakuman does not score [[han]] and [[fu]], so [[kazoe yakuman]] can never combine with other types of yakuman.
 
If, in addition to one or more regular yakuman, the hand would also be a [[kazoe yakuman]], no extra yakuman is added for this. For regular yakuman, [[han]] from normal yaku and dora are not counted.


==Scoring==
==Scoring==
Application of the [[Yaku_variations#Multiple_yakuman|multiple yakuman may vary]], as some rules do not allow multiple yakuman in terms of [[scoring]].  This is largely due to the extremely high value applied by multiple yakuman.  In this case, even if the hand is composed of multiple yakuman, the score payout may be capped.
There are three main variations to the multiple yakuman rule. Some rulesets only allow single yakuman, due to the huge value of a multi-yakuman hand.


===Single Yakuman Cap===
===Single yakuman cap===
Multiple yakuman are disabled; a hand can only score one yakuman, maximum. In other words, yakuman do not stack. Many professional organizations in Japan use this rule.


Many professional organizations in Japan limit all payouts to a single yakuman, being 32,000 point for nondealer and 48,000 points for the [[oya|dealer]]. This means that there are no double yakuman, and yakuman are not cumulative.
===Cumulative single yakuman===
Allow yakuman to stack. However, each individual pattern is always worth a single yakuman (e.g. [[daisuushii]] is worth one yakuman and not two). This rule is most notably used in [[tenhou.net]].


===Cumulative Single Yakuman===
===Full scoring===
Allow yakuman to stack. In addition, certain yakuman patterns are worth double on their own:
* [[Daisuushii]] is always a double yakuman, as it is more difficult to complete than the lesser hand [[shousuushii]].
* [[Kokushi musou]] is a double yakuman when completed on a 13-sided wait.
* [[Chuuren poutou]] is a double yakuman when completed on a 9-sided wait.
* [[Suuankou]] is a double yakuman when completed on a [[tanki]] wait. This is also the only way that the yakuman can win by [[ron]].


Some groups, most notably [[Tenhou.net]], do not award double yakuman for any specific hand, but will award double yakuman if two different yakuman are completed in the same hand—most commonly [[tsuu iisou]] alongside either [[shousuushi]] or [[daisangen]].
In a few rulesets, [[tsuuiisou]] in [[chiitoitsu]] form can be worth a double yakuman - this is known as the [[local yaku]]man, [[daichisei]].


===Full Scoring===
===Point values===
{| class="wikitable"
|-
!width=25%| Dealer ron !!width=25%| Dealer tsumo !!width=25%| Non-dealer ron !!width=25%| Non-dealer tsumo
|-
| 48,000 from the discarder || 16,000 from all players || 32,000 from the discarder || 16,000 from the dealer; 8,000 from the non-dealers
|}


In many rulesets, not only are yakuman cumulative, but certain particularly rare and difficult hands are worth double the score value of a normal yakuman. For the most part, these are based on the [[machi|wait patterns]] used to win the hand:
These values are multiplied by the number of yakuman in the hand (assuming multiple yakuman are used).


* [[daisuushi]] is more difficult to complete than the lesser hand [[shousuushi]], which is still scored as yakuman. As a result, it is double yakuman.
==Example multi-yakuman hands==
* [[kokushi musou]] is double yakuman when completed on a 13-sided wait.
* [[Daisuushii]]
* [[chuuren poutou]] is double yakuman when completed on a 9-sided wait.
:{{machi
* [[suuankou]] is double yakuman when completed on a [[tanki]] wait. This is also the only way that the hand can win by [[ron]].
|pattern      = 1p111444z
 
|tiles called = 02203'33z
===EMA===
|wait status = Agari
The [[European Mahjong Association]] (EMA) has decided to apply a made-in-Europe variant of this rule, which specify that yakuman are not cumulative and double yakuman is not scored, with a single exception: a [[daisuushi]] hand is double yakuman.
|tilewaits    = 1p
 
}}
==Examples==
  * Single yakuman cap: 1 yakuman.
* [[Daisuushi]]
:{{#mjt:1p111444z}} {{#mjt:02203'33z}} Agari: {{#mjt:1p}}
  * Single yakuman cap: 1 yakuman. (Note: 2 in the EMA)
  * Cumulative single yakuman: 1 yakuman.
  * Cumulative single yakuman: 1 yakuman.
  * Full scoring: 2 yakuman.
  * Full scoring: 2 yakuman.


* [[Shousuushi]] + [[Tsuuiisou]]
* [[Shousuushii]] + [[Tsuuiisou]]
:{{#mjt:1112444z}} {{#mjt:03305'55z}} Agari: {{#mjt:2z}}
:{{machi
|pattern      = 1112444z
|tiles called = 03305'55z
|wait status = Agari
|tilewaits    = 2z
}}
  * Single yakuman cap: 1 yakuman.
  * Single yakuman cap: 1 yakuman.
  * Cumulative single yakuman: 2 yakuman.
  * Cumulative single yakuman: 2 yakuman.
Line 43: Line 56:


* [[Suuankou]] + [[Daisangen]]
* [[Suuankou]] + [[Daisangen]]
:{{#mjt:111m44s55566677z}} Tsumo: {{#mjt:7z}}
:{{machi
|pattern      = 111m44s55566677z
|tiles called =
|wait status = Tsumo
|tilewaits    = 7z
}}
  * Single yakuman cap: 1 yakuman.
  * Single yakuman cap: 1 yakuman.
  * Cumulative single yakuman: 2 yakuman.
  * Cumulative single yakuman: 2 yakuman.
  * Full scoring: 2 yakuman.
  * Full scoring: 2 yakuman.
''Note:'' Winning this hand by ron will only be worth a single daisangen hand, under all circumstances.


* [[Suuankou tanki]] + [[Daisangen]] + [[Tsuuiisou]]
* [[Suuankou tanki]] + [[Daisangen]] + [[Tsuuiisou]]
:{{#mjt:1114555666777z}} Agari: {{#mjt:4z}}
:{{machi
|pattern      = 1114555666777z
|tiles called =
|wait status = Agari
|tilewaits    = 4z
}}
  * Single yakuman cap: 1 yakuman.
  * Single yakuman cap: 1 yakuman.
  * Cumulative single yakuman: 3 yakuman.
  * Cumulative single yakuman: 3 yakuman.
  * Full scoring: 4 yakuman.
  * Full scoring: 4 yakuman.
===The largest hand possible===
* [[Tsuuiisou]] + [[Suukantsu]] + [[Suuankou tanki]] + [[Daisuushii]]
:{{machi
|pattern      = 7z
|tiles called = 0110022003300440z
|wait status  = Agari
|tilewaits    = 7z
}}
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 4 yakuman.
* Full scoring: 6 yakuman.


==Game examples==
==Game examples==
{{Youtube
* [[Multiple yakuman/Replays|Replay examples]]
| url        = http://www.youtube.com/watch?v=7IRbb7IuYzA
 
| linkname    = 【麻雀】福光聖雄の小四喜・字一色!!
| description = Shousuushi + Tsuuiisou
}}


[[Category:Yakuman]]
[[Category:Yakuman]]
[[Category:Rule variations]]


{{Navbox yaku}}
{{Navbox yaku}}

Latest revision as of 12:55, 9 August 2024

Combination of Chinrotou and Suukantsu in this one hand [1].

Multiple yakuman can be scored if a hand qualifies for more than one yakuman. Some rules do not allow multiple yakuman.

When a hand would score multiple yakuman, the number of yakuman is multiplied by the base yakuman value; a double yakuman is worth twice as much as a single yakuman, a triple yakuman is worth thrice as much, and so on. A hand with yakuman does not score han and fu, so kazoe yakuman can never combine with other types of yakuman.

Scoring

There are three main variations to the multiple yakuman rule. Some rulesets only allow single yakuman, due to the huge value of a multi-yakuman hand.

Single yakuman cap

Multiple yakuman are disabled; a hand can only score one yakuman, maximum. In other words, yakuman do not stack. Many professional organizations in Japan use this rule.

Cumulative single yakuman

Allow yakuman to stack. However, each individual pattern is always worth a single yakuman (e.g. daisuushii is worth one yakuman and not two). This rule is most notably used in tenhou.net.

Full scoring

Allow yakuman to stack. In addition, certain yakuman patterns are worth double on their own:

  • Daisuushii is always a double yakuman, as it is more difficult to complete than the lesser hand shousuushii.
  • Kokushi musou is a double yakuman when completed on a 13-sided wait.
  • Chuuren poutou is a double yakuman when completed on a 9-sided wait.
  • Suuankou is a double yakuman when completed on a tanki wait. This is also the only way that the yakuman can win by ron.

In a few rulesets, tsuuiisou in chiitoitsu form can be worth a double yakuman - this is known as the local yakuman, daichisei.

Point values

Dealer ron Dealer tsumo Non-dealer ron Non-dealer tsumo
48,000 from the discarder 16,000 from all players 32,000 from the discarder 16,000 from the dealer; 8,000 from the non-dealers

These values are multiplied by the number of yakuman in the hand (assuming multiple yakuman are used).

Example multi-yakuman hands

Agari:
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 1 yakuman.
* Full scoring: 2 yakuman.
Agari:
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 2 yakuman.
* Full scoring: 2 yakuman.
Tsumo:
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 2 yakuman.
* Full scoring: 2 yakuman.
Agari:
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 3 yakuman.
* Full scoring: 4 yakuman.

The largest hand possible

Agari:
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 4 yakuman.
* Full scoring: 6 yakuman.

Game examples