List of terminology by alphabetical order: Difference between revisions
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As this wiki discusses Japanese mahjong, Japanese [[terminology|terms]] are used frequently. The following list includes the Japanese terms, the English equivalent, and its definition. None of the [[yaku]] are listed here; they can be seen in the [[List of yaku]]. | |||
For adding new words, use the [[template:term list|Term list template]]. | For adding new words, use the [[template:term list|Term list template]]. | ||
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|English=Win | |English=Win | ||
|Explanation=Generic call for winning a hand. | |Explanation=Generic call for winning a hand. | ||
}} | |||
{{term list | |||
|Romaji=[[Agaripai]] | |||
|Kanji=和がり牌 | |||
|English=Winning tile | |||
|Explanation=The 14th tile that completes a hand. | |||
}} | }} | ||
{{Term list | {{Term list | ||
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| Kanji = 和了り止め | | Kanji = 和了り止め | ||
| English = | | English = | ||
| Explanation = | | Explanation =Rule that allows a dealer to end the game in [[all last]] (even if they won, which would normally trigger [[renchan]]). | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=Aidayonken | |Romaji=[[Aidayonken]] | ||
|Kanji=間四軒 | |Kanji=間四軒 | ||
|English= | |English=Four in between | ||
|Explanation=An interval of four between two discarded number tiles. Usually indicates dangerous waits. A discarded 1 and 6 make a 2—5 wait very probable. | |Explanation=An interval of four between two discarded number tiles. Usually indicates dangerous waits. A discarded 1 and 6 make a 2—5 wait very probable. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[ | |Romaji=[[Akadora|Akapai]] | ||
|Kanji=赤牌 | |Kanji=赤牌 | ||
|English=Red dora | |English=Red dora | ||
|Explanation=Red tiles | |Explanation=Red tiles; each tile in hand counts as a dora. Usually fives, but not always. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=暗 | |Kanji=暗 | ||
|English=Closed, concealed | |English=Closed, concealed | ||
|Explanation= | |Explanation=Meaning "dark", refers to tiles that are concealed in the hand. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=暗順 | |Kanji=暗順 | ||
|English=Concealed sequence | |English=Concealed sequence | ||
|Explanation=Three self-drawn consecutive tiles of the same suit, used as one of the four | |Explanation=Three self-drawn consecutive tiles of the same suit, used as one of the four tile groups in a regular hand. An open sequence would be a minjun, the general term for a sequence is shuntsu. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=暗刻 | |Kanji=暗刻 | ||
|English=Concealed triplet | |English=Concealed triplet | ||
|Explanation=Three self-drawn identical tiles, used as one of the four | |Explanation=Three self-drawn identical tiles, used as one of the four tile groups in a regular hand. Compare with the yaku names [[san ankou]] and [[suu ankou]]. An open triplet would be a minkou, and the general term for any triplet is koutsu. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=安牌 | |Kanji=安牌 | ||
|English=Safe tile | |English=Safe tile | ||
|Explanation=Safe tile | |Explanation=Safe tile; a tile that cannot be used for an opponent's [[ron]] (cannot be used to let an opponent win). | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=青天井 | |Kanji=青天井 | ||
|English=No capping | |English=No capping | ||
|Explanation=A rarely used rule | |Explanation=A rarely used rule. It eliminates the ''mangan'' and ''yakuman'' limits, meaning every han will double your score indefinitely. | ||
}} | }} | ||
{{term list | {{term list | ||
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}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[jantou|Atama ]] | |Romaji=[[jantou|Atama]] | ||
|Kanji=頭 | |Kanji=頭 | ||
|English=Pair, eye | |English=Pair, eye, head | ||
|Explanation=The pair in a standard mahjong hand. Also "jantou". | |Explanation=The pair in a standard mahjong hand. Also "jantou". | ||
}} | }} | ||
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|Kanji=頭跳ね | |Kanji=頭跳ね | ||
|English=Head bump | |English=Head bump | ||
|Explanation=A rule that allows only one | |Explanation=A rule that allows only one ron at a time; the closest to the discarder in turn order takes priority. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[Atozuke]] | |Romaji=[[Atozuke]] | ||
|Kanji= | |Kanji=後付け | ||
|English=After-attach | |English=After-attach | ||
|Explanation=Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku | |Explanation=Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. | ||
}} | }} | ||
{{term list | {{term list | ||
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| Romaji = [[Baiman]] | | Romaji = [[Baiman]] | ||
| Kanji = 倍満 | | Kanji = 倍満 | ||
| English = | | English = Double slam | ||
| Explanation = A hand worth 8 to 10 han. | | Explanation = A hand worth 8 to 10 han. | ||
}} | }} | ||
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{{term list | {{term list | ||
|Romaji=[[Chombo]] | |Romaji=[[Chombo]] | ||
|Kanji=冲合 | |Kanji=冲合,錯和 | ||
|English= | |English= | ||
|Explanation=A penalty, applied to particularly unacceptable mahjong plays, such as winning with an invalid hand or destroying the wall. Typically, the penalty results in a [[Scoring|mangan]] payment to all players and restarts the current round. Otherwise, penalty values may be subject to [[Rule variations|variation]]. | |Explanation=A penalty, applied to particularly unacceptable mahjong plays, such as winning with an invalid hand or destroying the wall. Typically, the penalty results in a [[Scoring|mangan]] payment to all players and restarts the current round. Otherwise, penalty values may be subject to [[Rule variations|variation]]. | ||
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|Romaji=[[Tanyao|Chunchan]] | |Romaji=[[Tanyao|Chunchan]] | ||
|Kanji=中張 | |Kanji=中張 | ||
|English= | |English=Simples | ||
|Explanation=The zone of tiles numbered from 2 through 8, representing tiles that can be grouped with tiles on each of its sides. | |Explanation=The zone of tiles numbered from 2 through 8, representing tiles that can be grouped with tiles on each of its sides. | ||
}} | }} | ||
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|Kanji=符 | |Kanji=符 | ||
|English=Mini-points | |English=Mini-points | ||
|Explanation=A unit used to measure the hand's score, based on [[mentsu| | |Explanation=A unit used to measure the hand's score, based on [[mentsu|tile group]] and [[machi|wait]] composition. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Romaji=[[Naki|Fuuro]] | |Romaji=[[Naki|Fuuro]] | ||
|Kanji=副露 | |Kanji=副露 | ||
|English= | |English=tile group | ||
|Explanation=Calling of discarded tile or closed kan, also "naki". | |Explanation=Calling of discarded tile or closed kan, also "naki". | ||
}} | }} | ||
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| Romaji = [[Goumii]] | | Romaji = [[Goumii]] | ||
| Kanji = ゴーミー | | Kanji = ゴーミー | ||
| English = | | English = Trash, garbage | ||
| Explanation = The cheapest tsumo value, of 500 points from the dealer and 300 points from the non-dealers. | | Explanation = The cheapest tsumo value, of 500 points from the dealer and 300 points from the non-dealers. | ||
}} | |||
{{Term list | |||
| Romaji = Gukei | |||
| Kanji = 愚形 | |||
| English = Bad shape | |||
| Explanation = Any hand considered to posses a bad shape. | |||
}} | |||
{{Term list | |||
| Romaji = Gyakugiri | |||
| Kanji = 逆切り | |||
| English = Reverse cut | |||
| Explanation = A suit of tiles being discarded in reverse suji order. | |||
}} | }} | ||
{{Term list | {{Term list | ||
| Romaji = [[Gyakuten]] | | Romaji = [[Gyakuten]] | ||
| Kanji = 逆転 | | Kanji = 逆転 | ||
| English = Passing | | English = Passing, reversal | ||
| Explanation = Refers to a situation, where a player passes up another player in points, at the end of the game. | | Explanation = Refers to a situation, where a player passes up another player in points, at the end of the game. | ||
}} | }} | ||
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| Romaji = [[Haneman]] | | Romaji = [[Haneman]] | ||
| Kanji = 跳満 | | Kanji = 跳満 | ||
| English = | | English = 1.5x Slam | ||
| Explanation = A hand | | Explanation = A hand worth 6 or 7 han. | ||
}} | }} | ||
{{term list | {{term list | ||
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{{Term list | {{Term list | ||
| Romaji = Hikkake | | Romaji = Hikkake | ||
| Kanji = | | Kanji = 引っ掛け | ||
| English = Trap | | English = Trap | ||
| Explanation = Discard tiles indicating particular tiles as safe, when in fact, they are not - contrary to standard defense reading. | | Explanation = Discard tiles indicating particular tiles as safe, when in fact, they are not - contrary to standard defense reading. | ||
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|Romaji=[[Scoring|Honba]] | |Romaji=[[Scoring|Honba]] | ||
|Kanji=本場 | |Kanji=本場 | ||
|English= | |English=Repeat counter | ||
|Explanation=A counter to indicate the number of hands in-between winning hands, usually indicated by 100-point sticks. | |Explanation=A counter to indicate the number of hands in-between winning hands, usually indicated by 100-point sticks. | ||
}} | }} | ||
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|Romaji=[[Agari|Houra]] | |Romaji=[[Agari|Houra]] | ||
|Kanji=和了 | |Kanji=和了 | ||
|English= | |English=Woned (past tense) | ||
|Explanation=To win a hand | |Explanation=To win a hand | ||
}} | }} | ||
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| Kanji = 加槓 | | Kanji = 加槓 | ||
| English = Upgraded kan | | English = Upgraded kan | ||
| Explanation = A kan that was upgraded from a | | Explanation = A kan that was upgraded from a tile grouped set, from a player's own draws or hand. | ||
}} | }} | ||
{{term list | {{term list | ||
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| English = Added dora | | English = Added dora | ||
| Explanation = Additional dora indicators, when the call for kan is invoked. | | Explanation = Additional dora indicators, when the call for kan is invoked. | ||
}} | |||
{{Term list | |||
| Romaji = [[Atozuke|Kata agari]] | |||
| Kanji = 片和がり | |||
| English = | |||
| Explanation = A hand tenpai for at least one invalid tile. | |||
}} | |||
{{Term list | |||
| Romaji = [[Suji|Kata suji]] | |||
| Kanji = 片筋 | |||
| English = Half suji | |||
| Explanation = An outer tile along a suji interval. | |||
}} | }} | ||
{{Term list | {{Term list | ||
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|Kanji=槓子 | |Kanji=槓子 | ||
|English=Quad | |English=Quad | ||
|Explanation=A | |Explanation=A tile group of four identical tiles, which must be [[kan|declared as kan]] to be counted as such. | ||
}} | }} | ||
{{term list | {{term list | ||
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|English= | |English= | ||
|Explanation=Additional dora indicators revealed after calling [[kan]]. | |Explanation=Additional dora indicators revealed after calling [[kan]]. | ||
}} | |||
{{term list | |||
|Romaji=[[Tenpai|Karaten]] | |||
|Kanji=カラテン | |||
|English=Empty tenpai | |||
|Explanation=The state of a [[tenpai]] hand, by which all available [[machi|waiting tiles]] are not available due to discards and/or [[dora|dora indicators]]. | |||
}} | }} | ||
{{term list | {{term list | ||
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| Romaji = [[Tenpai#Keishiki tenpai|Keishiki tenpai]] | | Romaji = [[Tenpai#Keishiki tenpai|Keishiki tenpai]] | ||
| Kanji = 形式聴牌 | | Kanji = 形式聴牌 | ||
| English = | | English = | ||
| Explanation = A state of tenpai that | | Explanation = A state of tenpai that contains no yaku. As long as the hand is waiting for a tile that could exist anywhere outside a player's hand and calls, the hand is considered tenpai. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=刻子 | |Kanji=刻子 | ||
|English=Triplet | |English=Triplet | ||
|Explanation=A | |Explanation=A tile group of three identical tiles. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=喰い替え | |Kanji=喰い替え | ||
|English= | |English= | ||
|Explanation=A rule that allows you to call a tile, then discard another tile that could have completed the | |Explanation=A rule that allows you to call a tile, then discard another tile that could have completed the tile group. For example, calling a 1 when you have 234 and then discard a 4. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=局 | |Kanji=局 | ||
|English=Round, Hand session | |English=Round, Hand session | ||
|Explanation=A portion of the game, starting from the dealing of tiles and ends with the declaration of a win, [[Tochuu ryuukyoku|aborted hand]], or [[ryuukyoku|draw]]. Examples: East | |Explanation=A portion of the game, starting from the dealing of tiles and ends with the declaration of a win, [[Tochuu ryuukyoku|aborted hand]], or [[ryuukyoku|draw]]. Examples: East 1, Honba 0. South 2, Honba 1. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Romaji=[[Mawashiuchi]] | |Romaji=[[Mawashiuchi]] | ||
|Kanji=回し打ち | |Kanji=回し打ち | ||
|English=Avoidance play | |||
|Explanation=The strategy of attempting to develop a hand, while discarding only safe tiles. | |||
}} | |||
{{term list | |||
|Romaji=[[Honitsu|Menhon]] | |||
|Kanji=メンホン | |||
|English= | |English= | ||
|Explanation= | |Explanation=Abbreviation for [[Mentsumo|Menzen]]-[[Honitsu]], a Mixed-Flush hand in closed state. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Romaji=[[Mentsu]] | |Romaji=[[Mentsu]] | ||
|Kanji=面子 | |Kanji=面子 | ||
|English= | |English=tile group, Group (tiles) | ||
|Explanation=The | |Explanation=The tile groups: koutsu, shuntsu, and [[Kan|kantsu]]. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=門前 | |Kanji=門前 | ||
|English=Closed hand | |English=Closed hand | ||
|Explanation=A fully closed hand, thus no open | |Explanation=A fully closed hand, thus no open tile groups. | ||
}} | }} | ||
{{term list | {{term list | ||
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{{term list | {{term list | ||
|Romaji=[[Mentsu|Minjun]] | |Romaji=[[Mentsu|Minjun]] | ||
|Kanji= | |Kanji=明順 | ||
|English=Open sequence | |English=Open sequence | ||
|Explanation=An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun. | |Explanation=An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun. | ||
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|English=Open triplet | |English=Open triplet | ||
|Explanation=An open [[koutsu]] made by calling a discarded tile. | |Explanation=An open [[koutsu]] made by calling a discarded tile. | ||
}} | |||
{{Term list | |||
| Romaji = [[Minogashi]] | |||
| Kanji = 見逃し | |||
| English = Let free | |||
| Explanation = The act of declining a winning tile. | |||
}} | |||
{{Term list | |||
| Romaji = [[Moupai]] | |||
| Kanji = 盲牌 | |||
| English = Blind touch | |||
| Explanation = The act of reading a tile by touch, instead of looking at the tile. | |||
}} | |||
{{term list | |||
|Romaji=[[Suji|Naka suji]] | |||
|Kanji=中筋 | |||
|English= Middle suji | |||
|Explanation= The center number along a suji interval. | |||
}} | }} | ||
{{term list | {{term list | ||
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|English=Invalid, off | |English=Invalid, off | ||
|Explanation=States that the preceding rule is not in effect. | |Explanation=States that the preceding rule is not in effect. | ||
:::For example, as in [[kuikae]] nashi for disallowing players to call a tile and immediately discard another tile which would have also completed the called | :::For example, as in [[kuikae]] nashi for disallowing players to call a tile and immediately discard another tile which would have also completed the called tile group. | ||
}} | }} | ||
{{term list | {{term list | ||
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|Romaji=[[Nobetan]] | |Romaji=[[Nobetan]] | ||
|Kanji=延べ単 | |Kanji=延べ単 | ||
|English= | |English=Extended [[tanki]] | ||
|Explanation=A double Tanki wait, e.g. 4567 waiting on 4 or 7. | |Explanation=A double Tanki wait, e.g. 4567 waiting on 4 or 7. | ||
}} | }} | ||
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| Romaji = [[Nomi]] | | Romaji = [[Nomi]] | ||
| Kanji = ノミ | | Kanji = ノミ | ||
| English = | | English = Only | ||
| Explanation = A | | Explanation = A hand with a single [[yaku]] and no dora, such as [[riichi]] nomi meaning riichi only. Not used for [[nagashi mangan]] or [[yakuman]]. | ||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[Tenpai|Noten]] | |Romaji=[[Tenpai|Noten]] | ||
|Kanji=ノーテン | |Kanji=ノーテン | ||
|English= | |English= No tenpai | ||
|Explanation=When your hand is not in tenpai at the end of the round. | |Explanation=When your hand is not in tenpai at the end of the round. | ||
}} | }} | ||
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|Kanji=送り槓 | |Kanji=送り槓 | ||
|English= | |English= | ||
|Explanation=Four tiles that could be called for kan, but rather left undeclared in order to use the tiles for other | |Explanation=Four tiles that could be called for kan, but rather left undeclared in order to use the tiles for other tile groups. | ||
}} | }} | ||
{{term list | {{term list | ||
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|English=Off wind tiles | |English=Off wind tiles | ||
|Explanation=Non-bonus wind tiles. For example, if seated South in the East round, then Otakaze are West and North tiles. | |Explanation=Non-bonus wind tiles. For example, if seated South in the East round, then Otakaze are West and North tiles. | ||
}} | |||
{{term list | |||
|Romaji=Otoshi | |||
|Kanji=落とし | |||
|English=Dropping | |||
|Explanation=The act of dropping a tile. | |||
}} | }} | ||
{{term list | {{term list | ||
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|Romaji=[[Naki|Pon]] | |Romaji=[[Naki|Pon]] | ||
|Kanji=ポン | |Kanji=ポン | ||
|English= | |English=Open triplet | ||
|Explanation=A tile call used to make a [[Mentsu|minkou]] from an opponent’s discard. | |Explanation=A tile call used to make a [[Mentsu|minkou]] from an opponent’s discard. | ||
}} | }} | ||
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|Romaji=Riipai | |Romaji=Riipai | ||
|Kanji=理牌 | |Kanji=理牌 | ||
|English= | |English=Sorting | ||
|Explanation=Arranging the tiles in your hand. | |Explanation=Arranging the tiles in your hand. | ||
}} | }} | ||
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|Romaji=[[Ron]] | |Romaji=[[Ron]] | ||
|Kanji=栄 or ロン | |Kanji=栄 or ロン | ||
|English= | |English=Deal in | ||
|Explanation=A win using an opponent’s discard. | |Explanation=A win using an opponent’s discard. | ||
}} | }} | ||
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|English=Dice | |English=Dice | ||
|Explanation=The dice, used to determine dealer position and wall breaks. | |Explanation=The dice, used to determine dealer position and wall breaks. | ||
}} | |||
{{Term list | |||
| Romaji = [[Sakigiri]] | |||
| Kanji = 先切り | |||
| English = | |||
| Explanation = The act of discarding potentially dangerous tiles, before they actually become dangerous. | |||
}} | }} | ||
{{term list | {{term list | ||
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|Kanji=先付け | |Kanji=先付け | ||
|English= | |English= | ||
|Explanation= | |Explanation=Same as atozuke. Some people think that sakizuke is the opposite of atozuke, but that is incorrect. | ||
}} | }} | ||
{{Term list | {{Term list | ||
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}} | }} | ||
{{term list | {{term list | ||
|Romaji=Sashikomi | |Romaji=[[Sashikomi]] | ||
|Kanji=差し込み | |Kanji=差し込み | ||
|English= | |English= | ||
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{{Term list | {{Term list | ||
| Romaji = [[Senten]] | | Romaji = [[Senten]] | ||
| Kanji = | | Kanji = センテン | ||
| English = | | English = | ||
| Explanation = A 1,000 point hand. | | Explanation = A 1,000 point hand. | ||
}} | }} | ||
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|English=Live tile | |English=Live tile | ||
|Explanation=A tile that has not yet been discarded this round. | |Explanation=A tile that has not yet been discarded this round. | ||
}} | |||
{{term list | |||
|Romaji=Shouhai | |||
|Kanji=少牌 | |||
|English=Short hand | |||
|Explanation=Having lesser tiles in hand. | |||
}} | }} | ||
{{term list | {{term list | ||
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|English=Number tiles | |English=Number tiles | ||
|Explanation=The number tiles. Also “suupai”. | |Explanation=The number tiles. Also “suupai”. | ||
}} | |||
{{term list | |||
|Romaji=Somete | |||
|Kanji=染め手 | |||
|English=Flushing hand | |||
|Explanation=A common saying of flushing hand, usually Honitsu (Half Flush) and Chinitsu (Full Flush). Literally means "dyeing hand". | |||
}} | }} | ||
{{term list | {{term list | ||
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|Explanation=To discard a tile. | |Explanation=To discard a tile. | ||
}} | }} | ||
{{term list | |||
|Romaji=Taahai | |||
|Kanji=多牌 | |||
|English=Long hand | |||
|Explanation=Having too many tiles in hand. | |||
}} | |||
{{term list | {{term list | ||
|Romaji=[[Taatsu]] | |Romaji=[[Taatsu]] | ||
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|English=Pair wait | |English=Pair wait | ||
|Explanation=A wait on a single tile to complete the pair. | |Explanation=A wait on a single tile to complete the pair. | ||
}} | |||
{{term list | |||
|Romaji=Tedashi | |||
|Kanji=手出し | |||
|English= | |||
|Explanation=To discard a tile originally from hand. Opposite of ''tsumogiri''. | |||
}} | }} | ||
{{term list | {{term list | ||
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}} | }} | ||
{{term list | {{term list | ||
|Romaji= | |Romaji=Tsumogiri | ||
|Kanji=ツモ切り | |Kanji=ツモ切り | ||
|English= | |English= | ||
|Explanation=Discarding the tile that was just drawn. | |Explanation=Discarding the tile that was just drawn. Opposite of ''tedashi''. | ||
}} | |||
{{term list | |||
|Romaji=[[Ukeire]] | |||
|Kanji=受け入れ | |||
|English= | |||
|Explanation=The tile count for a hand in order to reduce [[shanten]]. | |||
}} | }} | ||
{{term list | {{term list | ||
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|English=Underneath dora | |English=Underneath dora | ||
|Explanation=Additional dora located underneath previously revealed dora indicators, which can be earned by winning with [[riichi]]. | |Explanation=Additional dora located underneath previously revealed dora indicators, which can be earned by winning with [[riichi]]. | ||
}} | |||
{{Term list | |||
| Romaji = [[Urasuji]] | |||
| Kanji = 裏筋 | |||
| English = Back vein | |||
| Explanation = The discarded tile that lies just outside of a dangerous wait, one count higher (or lower) and represent a kanchan wait being upgraded to a ryanmen one | |||
}} | }} | ||
{{term list | {{term list | ||
Line 1,018: | Line 1,120: | ||
|English= | |English= | ||
|Explanation=The tile walls, literally means "mountains". | |Explanation=The tile walls, literally means "mountains". | ||
}} | |||
{{Term list | |||
| Romaji = [[Yamagoshi]] | |||
| Kanji = 山越し | |||
| English = | |||
| Explanation = A tactic of declining a winning tile, until after one's subsequent turn. | |||
}} | |||
{{Term list | |||
| Romaji = [[Damaten|Yamiten]] | |||
| Kanji = 闇聴 | |||
| English = | |||
| Explanation = Another word for "damaten". | |||
}} | }} | ||
{{term list | {{term list | ||
|Romaji=[[Yaochuuhai]] | |Romaji=[[Yaochuuhai]] | ||
|Kanji=幺九牌 | |Kanji=幺九牌 | ||
|English= | |English=1 and 9 tiles(?) | ||
|Explanation=All tiles numbered 1 and 9 (routouhai) plus characters (jihai). | |Explanation=All tiles numbered 1 and 9 (routouhai) plus characters (jihai). | ||
}} | }} | ||
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==External links== | ==External links== | ||
* [http://www.osamuko.com/big-list-of-japanese-mahjong-terminology/ Terminology list at Osamuko] | * [https://web.archive.org/web/20130130023921/http://www.osamuko.com/big-list-of-japanese-mahjong-terminology/ Terminology list at Osamuko] | ||
* [http://www.reachmahjong.com/home/index.php?option=com_content&task=view&id=99#A Terminology list at ReachMahjong] | * [http://www.reachmahjong.com/home/index.php?option=com_content&task=view&id=99#A Terminology list at ReachMahjong] | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Latest revision as of 18:52, 10 August 2024
As this wiki discusses Japanese mahjong, Japanese terms are used frequently. The following list includes the Japanese terms, the English equivalent, and its definition. None of the yaku are listed here; they can be seen in the List of yaku.
For adding new words, use the Term list template.
Terminology list
Agari
「和がり」 |
Generic call for winning a hand. |
Agaripai
「和がり牌」 |
The 14th tile that completes a hand. |
Agariyame
「和了り止め」 |
Rule that allows a dealer to end the game in all last (even if they won, which would normally trigger renchan). |
Aidayonken
「間四軒」 |
An interval of four between two discarded number tiles. Usually indicates dangerous waits. A discarded 1 and 6 make a 2—5 wait very probable. |
Akapai
「赤牌」 |
Red tiles; each tile in hand counts as a dora. Usually fives, but not always. |
An
「暗」 |
Meaning "dark", refers to tiles that are concealed in the hand. |
Anjun
「暗順」 |
Three self-drawn consecutive tiles of the same suit, used as one of the four tile groups in a regular hand. An open sequence would be a minjun, the general term for a sequence is shuntsu. |
Ankan
「暗槓」 |
Four self-drawn identical tiles set aside as a kantsu. Declaring an ankan does not open the hand if it was previously closed. |
Ankou
「暗刻」 |
Three self-drawn identical tiles, used as one of the four tile groups in a regular hand. Compare with the yaku names san ankou and suu ankou. An open triplet would be a minkou, and the general term for any triplet is koutsu. |
Anpai
「安牌」 |
Safe tile; a tile that cannot be used for an opponent's ron (cannot be used to let an opponent win). |
Aotenjou
「青天井」 |
A rarely used rule. It eliminates the mangan and yakuman limits, meaning every han will double your score indefinitely. |
Ari
「あり,アリ,有り」 |
States that the preceding rule is used, as in akadora ari for playing with red fives. Opposite of nashi. |
Ari ari
「アリアリ」 |
Ruleset which allows kuitan and atozuke. Most common basic set of rules in Japan. |
Atama
「頭」 |
The pair in a standard mahjong hand. Also "jantou". |
Atamahane
「頭跳ね」 |
A rule that allows only one ron at a time; the closest to the discarder in turn order takes priority. |
Atozuke
「後付け」 |
Allows a hand to win despite having no guaranteed yaku while in tenpai, as long as the winning tile generates a yaku. |
Awaseuchi
「合わせ打ち」 |
Discarding the same tile as someone else, to avoid dealing into their hand. |
Ba
「場」 |
A “wind round”, e.g. tonba (east round) or nanba (south round). |
Baiman
「倍満」 |
A hand worth 8 to 10 han. |
Bakahon
「バカホン」 |
Slang for honitsu nomi with no extra yaku or dora. |
Bakaze
「場風」 |
Round wind. |
Barai
「払い」 |
A payment. Also “furikomi”. |
Basengo
「場千五」 |
A rule where each honba counter is worth of 1500 points instead of the regular 300 points. |
Bazoro
「場ゾロ」 |
The two base Han used when calculating score, given by default rather than from yaku. |
Betaori
「ベタ降り」 |
A strategy that focuses entirely on avoiding dealing into opponents’ hands, with no intention of developing one’s own hand. |
Chakan
「加槓」 |
A kantsu that was upgraded from a minkou. |
Chii
「チー」 |
The call used to make a minjun from an opponent’s discard. |
Chombo
「冲合,錯和」 |
A penalty, applied to particularly unacceptable mahjong plays, such as winning with an invalid hand or destroying the wall. Typically, the penalty results in a mangan payment to all players and restarts the current round. Otherwise, penalty values may be subject to variation. |
Chunchan
「中張」 |
The zone of tiles numbered from 2 through 8, representing tiles that can be grouped with tiles on each of its sides. |
Chunchanhai
「中張牌」 |
The tiles in the zone numbered from 2 through 8. See tanyao for related yaku. Opposite of "yaochuuhai". |
Daburon
「ダブロン」 |
A rule that allows two people to simultaneously win from the same discarded tile. |
Daiminkan
「大明槓」 |
A kan formed with possession of three tile types, and calling on the discarded fourth tile. |
Damaten
「黙聴」 |
A tactic of holding tenpai without calling riichi. |
Dejitaru
「デジタル」 |
A school of thought focused on the outcome of a game, explained by probability and statistics. |
Dora
「ドラ」 |
A feature to the game which rewards han to a hand, while in possession of tiles indicated by the revealed tile from the dead wall. |
Dorahyouji
「ドラ表示」 |
The flipped tile on the dead wall, indicating the dora. |
Enchousen
「延長戦」 |
Extra game round, in the event where no player scores more than the target points at the end of a normal game. |
Fu
「符」 |
A unit used to measure the hand's score, based on tile group and wait composition. |
Furikomi
「振り込み」 |
A payment, also “barai”. |
Furiten
「振聴」 |
A rule that disables a player's ability to win by discard, due to the presence of a winning tile in the discard and/or the declining of a win during riichi. |
Fuuro
「副露」 |
Calling of discarded tile or closed kan, also "naki". |
Fuutei
「副底」 |
The 20 base Fu used when calculating score, given by default rather than from composition. |
Genbutsu
「現物」 |
A 100% safe tile. |
Goumii
「ゴーミー」 |
The cheapest tsumo value, of 500 points from the dealer and 300 points from the non-dealers. |
Gukei
「愚形」 |
Any hand considered to posses a bad shape. |
Gyakugiri
「逆切り」 |
A suit of tiles being discarded in reverse suji order. |
Gyakuten
「逆転」 |
Refers to a situation, where a player passes up another player in points, at the end of the game. |
Haipai
「配牌」 |
The players' dealt tiles at the beginning of a hand. |
Haiteihai
「海底牌」 |
The last drawable tile in the wall. |
Haiyama
「牌山」 |
The walls from which tiles are drawn. |
Han
「飜」 |
The hand value count based on yaku value and/or dora. |
Hanchan
「半荘」 |
A game consisting of an East and South round. |
Haneman
「跳満」 |
A hand worth 6 or 7 han. |
Harabote
「腹ボテ」 |
A Shanpon or Tanki wait embedded inside a Shuntsu. For example, 4556 waiting on 5. |
Hikkake
「引っ掛け」 |
Discard tiles indicating particular tiles as safe, when in fact, they are not - contrary to standard defense reading. |
Honba
「本場」 |
A counter to indicate the number of hands in-between winning hands, usually indicated by 100-point sticks. |
Houjuu
「放銃」 |
To deal into a hand. |
Houra
「和了」 |
To win a hand |
Houteihai
「河底牌」 |
The very last discarded tile for a hand, which may not subject to any tile calls other than "ron". |
Iichan
「一荘」 |
A game consisting of East, South, West, and North rounds. More common in Chinese variants. |
Ikasama
「イカサマ」 |
To cheat using sleight of hand, etc. |
Inchiki
「インチキ」 |
Cheating by manipulating devices integral to the game (autodealer, game client) or outside it (cameras, telegraphs, radio). |
Jansou
「雀荘」 |
A public place specifically used to host and cater mahjong play |
Jantou
「雀頭」 |
The pair in a standard mahjong hand. Also “atama”. |
Jigokumachi
「地獄待ち」 |
A wait in which all but one of the winning tiles are visible or claimed. |
Jihai
「字牌」 |
The honor tiles (sangenpai and kazehai). |
Jikaze
「自風」 |
Your seat wind. |
Jun
「巡」 |
The turn number within a round. |
Kabe
「壁」 |
A tile-counting technique that measures the possibility of someone making Shuntsu based on how many instances of a tile are visible. |
Kakan
「加槓」 |
A kan that was upgraded from a tile grouped set, from a player's own draws or hand. |
Kamicha
「上家」 |
The player to the left of one's perspective. |
Kandora
「カンドラ」 |
Additional dora indicators, when the call for kan is invoked. |
Kata agari
「片和がり」 |
A hand tenpai for at least one invalid tile. |
Kata suji
「片筋」 |
An outer tile along a suji interval. |
Kawa
「河」 |
Meaning "river". This describes the discarded tiles. |
Kantsu
「槓子」 |
A tile group of four identical tiles, which must be declared as kan to be counted as such. |
Kanchan
「嵌張」 |
A wait that completes the inside of a Shuntsu, like a 4-6 waiting on 5. |
Kandora
「カンドラ」 |
Additional dora indicators revealed after calling kan. |
Karaten
「カラテン」 |
The state of a tenpai hand, by which all available waiting tiles are not available due to discards and/or dora indicators. |
Kazehai
「風牌」 |
Wind tiles. |
Keishiki tenpai
「形式聴牌」 |
A state of tenpai that contains no yaku. As long as the hand is waiting for a tile that could exist anywhere outside a player's hand and calls, the hand is considered tenpai. |
Kikenhai
「危険牌」 |
Dangerous tile, or a tile that may be likely used by another player to win with. |
Kiriage Mangan
「切り上げ満貫」 |
A rule where 3 Han 60 Fu and 4 Han 30 Fu are rounded up to Mangan. |
Kiru
「切る」 |
To discard a tile. |
Koutsu
「刻子」 |
A tile group of three identical tiles. |
Kuikae
「喰い替え」 |
A rule that allows you to call a tile, then discard another tile that could have completed the tile group. For example, calling a 1 when you have 234 and then discard a 4. |
Kuisagari
「喰い下がり」 |
A property of some yaku that reduces the han value by 1 when the hand is open. |
Kuitan
「喰い断」 |
A rule that allows tanyao to be open. |
Kyoku
「局」 |
A portion of the game, starting from the dealing of tiles and ends with the declaration of a win, aborted hand, or draw. Examples: East 1, Honba 0. South 2, Honba 1. |
Machi
「待ち」 |
The tiles waiting for with a tenpai hand. |
Mangan
「満貫」 |
A cap applied to the standard scoring equation. Hands worth 3 han 70+ fu. 4 han 40+ fu, or 5 han are valued at mangan. |
Manzu
「萬子」 |
One of the three numbered suits, consisting of a kanji number plus 萬, meaning 10000. |
Mawashiuchi
「回し打ち」 |
The strategy of attempting to develop a hand, while discarding only safe tiles. |
Menhon
「メンホン」 |
Abbreviation for Menzen-Honitsu, a Mixed-Flush hand in closed state. |
Mentanpin
「メンタンピン」 |
Abbreviation for Menzen-Tanyao-Pinfu, a common set of yaku. |
Mentsu
「面子」 |
The tile groups: koutsu, shuntsu, and kantsu. |
Menzen
「門前」 |
A fully closed hand, thus no open tile groups. |
Min
「明」 |
Meaning “light”, refers to tiles that have been exposed by calling. |
Minjun
「明順」 |
An open shuntsu, or a sequence of three consecutive tiles, formed by calling chii on the previously missing tile. A concealed shuntsu would be an anjun. |
Minkou
「明刻」 |
An open koutsu made by calling a discarded tile. |
Minogashi
「見逃し」 |
The act of declining a winning tile. |
Moupai
「盲牌」 |
The act of reading a tile by touch, instead of looking at the tile. |
Naka suji
「中筋」 |
The center number along a suji interval. |
Naki
「鳴き」 |
Calling a discarded tile. |
Nan
「南」 |
South wind tile. |
Nashi
「なし,ナシ,無し」 |
States that the preceding rule is not in effect.
|
Nashi Nashi
「ナシナシ」 |
Ruleset which disallows kuitan and atozuke. Opposite of Ari Ari. |
Nobetan
「延べ単」 |
A double Tanki wait, e.g. 4567 waiting on 4 or 7. |
Nomi
「ノミ」 |
A hand with a single yaku and no dora, such as riichi nomi meaning riichi only. Not used for nagashi mangan or yakuman. |
Noten
「ノーテン」 |
When your hand is not in tenpai at the end of the round. |
Noten bappu
「ノーテン罰符」 |
A payment made at the end of a round by those who are not in tenpai (or choose not to reveal their hands) to those who are in tenpai. |
Nukidora
「抜きドラ」 |
A tile that counts as Dora when extracted from the hand, e.g. flower tiles or the Pei (North) in most three-player variants. |
Okaruto
「オカルト」 |
A school of thought tying game outcome with luck, flow, mahjong demons, psychology, etc. |
Oka
「オカ」 |
First place bonus applied when calculating uma. |
Oikake riichi
「追いかけリーチ」 |
To declare riichi after someone else rather than defend. |
Okurikan
「送り槓」 |
Four tiles that could be called for kan, but rather left undeclared in order to use the tiles for other tile groups. |
Oorasu
「オーラス」 |
The final regular hand of a game. |
Otakaze
「客風」 |
Non-bonus wind tiles. For example, if seated South in the East round, then Otakaze are West and North tiles. |
Otoshi
「落とし」 |
The act of dropping a tile. |
Oya
「親」 |
The dealer position, seated east |
Pai
「牌」 |
Generic term for a tile draw, usually attached to specific tile draws like "rinshanpai" or "haiteihai". |
Pao
「包」 |
A property of certain yakuman that causes one person to be responsible for the whole payment if they discarded the tile that made it a yakuman. |
Pei
「北」 |
North wind tile. |
Penchan
「辺張」 |
A wait consisting of 12 waiting on 3, or 89 waiting on 7. |
Pinzu
「筒子」 |
The suit consisting of dot patterns. |
Pon
「ポン」 |
A tile call used to make a minkou from an opponent’s discard. |
Renchan
「連荘」 |
A continuation of dealer position because the dealer either won or was tenpai at the end of the round. |
Riipai
「理牌」 |
Arranging the tiles in your hand. |
Rinshanpai
「嶺上牌」 |
The tile drawn after making a Kan. |
Ron
「栄 or ロン」 |
A win using an opponent’s discard. |
Routouhai
「老頭牌」 |
The tiles numbered 1 and 9. |
Ryanhan shibari
「二飜縛り」 |
A minimum limit of 2-han is applied to winning hands. Usually, this is applied when the honba count reaches 5. |
Ryankan
「両嵌」 |
Two kanchan shaped taatsu merged together, e.g. 357 which can be completed by either 4 or 6. |
Ryanmen
「両面」 |
A two-sided wait, like 56 waiting on 4 or 7. |
Ryuukyoku
「流局」 |
The end of the hand, where every tile not in players' hands and the dead wall has been drawn and discarded; and no winning hand was determined. |
Saikoro
「骰子」 |
The dice, used to determine dealer position and wall breaks. |
Sakigiri
「先切り」 |
The act of discarding potentially dangerous tiles, before they actually become dangerous. |
Sakizuke
「先付け」 |
Same as atozuke. Some people think that sakizuke is the opposite of atozuke, but that is incorrect. |
Sanbaiman
「三倍満」 |
A hand worth 11 or 12 han. |
Sangenpai
「三元牌」 |
The dragon tiles: Haku, Hatsu, and Chun. |
Sanma
「三麻」 |
The game played with three players. |
Sashikomi
「差し込み」 |
Intentionally dealing into an opponent’s hand. |
Senten
「センテン」 |
A 1,000 point hand. |
Shaa
「西」 |
The west tile. |
Shabo
「シャボ」 |
Abbreviation of shanpon. |
Shanten
「向聴」 |
Number of tiles needed to reach tenpai. |
Shanpon
「双ポン」 |
A wait consisting of two pairs, one of which must be upgraded to a koutsu. |
Shibori
「絞り」 |
Holding on to tiles that an opponent would otherwise be likely to pon or chi. |
Shimocha
「下家」 |
The player to the right. |
Shoku
「色」 |
Suit. Literally means "color". |
Shonpai
「生牌」 |
A tile that has not yet been discarded this round. |
Shouhai
「少牌」 |
Having lesser tiles in hand. |
Shuntsu
「順子」 |
This is the generic term for, three consecutive tiles of the same suit, whether open or closed. Chii is used to call a tile to complete a shuntsu and set it aside as a minjun (open). A concealed (closed) shuntsu is an anjun. |
Shuupai
「数牌」 |
The number tiles. Also “suupai”. |
Somete
「染め手」 |
A common saying of flushing hand, usually Honitsu (Half Flush) and Chinitsu (Full Flush). Literally means "dyeing hand". |
Souzu
「索子」 |
The suit consisting of patterns of bamboo sticks. |
Suji
「筋」 |
The tiles that complete ryanmen (open waits). Means “muscle”. |
Suupai
「数牌」 |
The number tiles. Also “shuupai”. |
Suteru
「捨てる」 |
To discard a tile. |
Taahai
「多牌」 |
Having too many tiles in hand. |
Taatsu
「塔子」 |
Any tile pair that can be turned into a tile group, or shuntsu, with one more tile. For example, 46 can be completed with a 5. |
Takame
「高目」 |
The specific tile with a multiple tile wait, during tenpai, that would produce the most points. Opposite of yasume. |
Tanyaohai
「断幺牌」 |
The tiles numbered 2 through 8. Also “chunchan”. |
Tanki
「単騎」 |
A wait on a single tile to complete the pair. |
Tedashi
「手出し」 |
To discard a tile originally from hand. Opposite of tsumogiri. |
Tenbou
「点棒」 |
Point sticks used for manual scoring. |
Tenpai
「聴牌」 |
A hand that needs only one tile to win. |
Tenpane
「テンパネ」 |
The advantage of rounding up to the higher 10 fu mark, when just crossing the previous 10 fu. Example: Being 2 fu above 30 fu, allowing an above rounding of 40 fu. |
Tobi
「トビ」 |
The condition by which players points fall below zero (go into negative). |
Tochuu ryuukyoku
「途中流局」 |
Specific conditions that immediately ends a hand session. |
Toitsu
「対子」 |
A pair of identical tiles. |
Toimen
「対面」 |
The player sitting directly across from you. |
Ton
「東」 |
East wind tile. |
Tonpuusen
「東風戦」 |
A game consisting of an East only round. |
Tsumo
「自摸」 |
A self-drawn tile. Also short for Menzenchin tsumohou, or winning by self-draw. |
Tsumogiri
「ツモ切り」 |
Discarding the tile that was just drawn. Opposite of tedashi. |
Ukeire
「受け入れ」 |
The tile count for a hand in order to reduce shanten. |
Uma
「ウマ」 |
An additional end game score, calculated based on the ante, plus-minus adjustment, and game rank. |
Uradora
「裏ドラ」 |
Additional dora located underneath previously revealed dora indicators, which can be earned by winning with riichi. |
Urasuji
「裏筋」 |
The discarded tile that lies just outside of a dangerous wait, one count higher (or lower) and represent a kanchan wait being upgraded to a ryanmen one |
Wanpai
「王牌」 |
The “dead” section of wall that can’t be used except for Dora indicators and Kan draws. |
Wareme
「割れ目」 |
A rule that doubles any payment involving the player whose wall was broken at the start of the hand. |
Yakitori
「焼き鳥」 |
A game, by which a player did not win at least one hand during a game . |
Yaku
「役」 |
A required scoring pattern or condition in the hand that awards han, such as Tanyao or Toitoi. |
Yakuman
「役満」 |
A hand worth 13 han or more, or a specific pattern among the yakuman classed hand patterns. Maximum points for a pattern is awarded without aotenjou applied. |
Yama
「山」 |
The tile walls, literally means "mountains". |
Yamagoshi
「山越し」 |
A tactic of declining a winning tile, until after one's subsequent turn. |
Yamiten
「闇聴」 |
Another word for "damaten". |
Yaochuuhai
「幺九牌」 |
All tiles numbered 1 and 9 (routouhai) plus characters (jihai). |
Yasude
「安手」 |
A low scoring hand. |
Yasume
「安目」 |
The specific tile(s) in a multiple wait that would produce the least points. Oppose of takame. |
Zentsuppa
「全ツッパ」 |
A strategy that attempts to win a hand at all costs while ignoring the possibility of dealing into an opponent’s hand. |