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'''Yaku''' {{kana|役}} are [[List of yaku|specific hand patterns or conditions]] needed in order to score a hand.  In a sense, they are synonymous to "poker hands".  Yet, unlike poker hands, yaku are worth specific "[[scoring|han values]]"; and various yaku may be combined together into one hand. basic mahjong knowledge involves learning the yaku, but it is not expected of new players to know them.
'''Yaku''' {{kana|役}} are [[List of yaku|specific hand patterns or conditions]] that score points, analogous to [[wikipedia:List of poker hands|poker hands]]. Each yaku is worth a specific amount of [[han]], and multiple yaku can be combined into one hand. It is not expected of new players to know every yaku, but learning the most common yaku is important. '''Most importantly, every hand must include at least one yaku in order to count as a winning hand'''.
 
'''Most importantly, every hand must include at least one yaku, in order to count as a winning hand'''.


==Han==
==Han==
{{main|Scoring}}
{{main|Scoring}}


Each yaku is assigned han values. Most have static values, regardless of the hand being closed or open.  However, some decrease in han value while being open. Furthermore, some also require hands to remain closed in order to count.  For hands to maximize the total han value, different yaku may be combined into a single hand.
Each yaku is assigned a han value. Whenever a player wins, their hand's yaku are summed up, and the hand scores points based on the total amount of han. If a hand has multiple possible interpretations, the highest possible hand is scored.


===Open vs closed===
===Open vs closed===
{{main|Kuisagari}}
{{main|Menzenchin#Yaku}}
A hand is considered open if it makes a [[tile call]] from another player's discard. These include [[chii]], [[pon]], and open [[kan]]. Otherwise, it is closed.


Various yaku are affected by the hand's state of being open or closed. After using the different [[naki|tile calls]], a yaku may be affected in terms of han value or even validity.  Various yaku, and even yakuman, are restricted to be closed only.  Others, they remain valid but their value is decreased by 1-han. As for the rest, it is irrelevant whether the hand is open or closed.
Some yaku can only be scored closed; they are invalidated when the hand opens. Other yaku reduce in value if part of an open hand. The rest of the yaku score the same regardless if a hand is open or closed.
 
==Nomi==
'''Nomi''' {{kana|ノミ}} refers to a hand that contains only one yaku and no [[dora]]. For example, '''riichi nomi''' {{kana|リーチノミ}} means "riichi only". The term is mostly used for low value yaku, like [[tanyao]] and [[pinfu]]. It is acceptable to use it for higher value yaku, like [[chinitsu]], but this is rarely done. The term is not used for [[yakuman]], due to their value.


== Yaku types ==
== Yaku types ==
The different yaku focus on different types of patterns and circumstances.  They are mostly derived from the tiles within one's hand. A number of yaku also involve the state of one's hand pertaining to the timing of certain tile draws and discards.
[[Image:Yaku example 00.png|right|250px]]
[[Image:Yaku example 01.png|right|250px]]
[[Image:Yaku example 02.png|right|250px]]
[[Image:Yaku example 03.png|right|250px]]
[[Image:Yaku example 04.png|right|250px]]
[[Image:Yaku example 05.png|right|250px]]
[[Image:Yaku example 06.png|right|250px]]
[[Image:Yaku example 07.png|right|250px]]
Yaku are scored based on hand composition and how the hand was won. Most yaku focus on what tiles the hand had; a few are based on where the winning tile was obtained.
 
===Riichi===
A player can choose to declare [[riichi]] with any closed hand that is [[tenpai]] (one tile away from winning).
 
* [[Riichi]]
: Any closed hand in tenpai may choose to declare riichi, scoring this yaku.  
* [[Double riichi]]
: A riichi on your first turn is a double riichi, which is worth more points.
* [[Ippatsu]]
: After declaring riichi, if you win by your next tile draw, you score this yaku. (Invalidated if anyone makes a [[tile call]].)


=== Circumstantial ===
=== Win location based ===
Two yaku specifically are based on the current state of tenpai, as well as particular actions of other players.
These yaku are dependent on how you win the hand. These yaku can allow otherwise "yakuless" hands to win.


'''Discard based'''
* [[Chankan]]
* [[Chankan]]
:Calling kan with a winning tile.
:Winning with a tile used for an [[shouminkan|added kan]] by another player.
* [[Houtei raoyui]]
* [[Houtei raoyui]]
:Discarding an [[Genbutsu|unsafe tile]] as the last discard, which happens to be a winning tile.
:Winning off of the last possible discarded tile for the hand.


=== Discretionary ===
'''Draw based'''
 
* [[Haitei raoyue]]
* [[Riichi]]
:Winning with the last tile draw.
* [[Menzenchin tsumohou]]
:Drawing the winning tile with a closed hand.
* [[Rinshan kaihou]]
:Drawing a winning tile after a kan call.


=== Honor based ===
=== Honor based ===
Honor based tiles depends on the use of honor tile groups. Each of these cases also are mixed with the numbered tiles.
These yaku depend on the use of [[honor]] tile groups. These may be mixed with number tiles.


* [[Honitsu]]
* [[Honitsu]]
:Honor tiles with one suit.
: All tiles are the same suit or honor tiles.
* [[Honroutou]]
* [[Honroutou]]
:Honor tiles with terminals.
: All tiles are honor or terminal tiles.
* [[Shousangen]]
* [[Shousangen]]
:Specific collection of all three [[sangenpai|dragon types]].
: Two [[dragon]] triplets, and a pair of the third dragon.
* [[Tanyao]]
* [[Tanyao]]
:No honors or (terminal) are used.
:No honors or terminals are used.
* [[Yakuhai]]
* [[Yakuhai]]
:Specific collection of any dragon, [[Jikaze|seat wind]], or round wind tiles.
:A triplet of: your [[Jikaze|seat wind]], the round wind, or any dragon.
 
=== Luck based ===
Luck based yaku focuses on specific instances regarding tile draws.  Sometimes with the exception of ippatsu, other players have no bearing on the outcome of these tile draws.
 
* [[Ippatsu]]
:Winning before the next tile draw after riichi.
* [[Haitei raoyue]]
:Winning with the last tile draw.
* [[Rinshan kaihou]]
:Drawing a winning tile after a kan call.
 
=== Number based ===
* [[Honroutou]]
* [[Iipeikou]]
* [[Ittsu]]
* [[Junchan]]
* [[Ryanpeikou]]
* [[Sanshoku]]
* [[Sanshoku doukou]]


=== Sequential ===
=== Sequential ===
These yaku either require [[shuntsu|sequential]] tile groups.
These yaku require [[shuntsu|sequential]] tile groups.


* [[Iipeikou]]
* [[Iipeikou]]
: Two identical sequences (two sequences with same suit and numbers).
* [[Ittsu]]
* [[Ittsu]]
: A complete string of 1-9 tiles, arranged into sequences of: 123, 456, and 789.
* [[Pinfu]]
* [[Pinfu]]
: Every tile group must be a sequence (among other conditions).
* [[Ryanpeikou]]
* [[Ryanpeikou]]
: "Two iipeikou"; two sets of identical sequences.
* [[Sanshoku]]
* [[Sanshoku]]
 
: Three identically numbered sequences, one of each suit.
=== Special case ===
Only one case does not deal with the player's hand but rather on the player's discard.
 
* [[Nagashi mangan]]
:Every discarded tile is either a [[terminal]] or [[honor]]


=== Terminal based ===
=== Terminal based ===
 
These yaku revolve around [[terminal]], or complete lack thereof.


* [[Chanta]]
* [[Chanta]]
:Every tile group with an honor or terminal.
:Every tile group, including the pair, has an honor or terminal.
* [[Honroutou]]
* [[Honroutou]]
:Only honor and terminal groups.
:Every tile is an honor or terminal.
* [[Junchan]]
* [[Junchan]]
:Every tile group, including the pair, has an honor or terminal.
* [[Nagashi mangan]]
:Every discarded tile is either a [[terminal]] or [[honor]]
* [[Tanyao]]
* [[Tanyao]]
:No terminals (or honors) are used.
:No terminals or honors are used.
*


=== Triplet ===
=== Triplet based ===
* [[Honroutou]]
These yaku require at least one [[Koutsu|triplet]] in order to be valid. [[Kan|Quads]] count as triplets for these yaku, but triplets don't count as quads.
* [[Sankantsu]] *
* [[Sanankou]]
: Three closed triplets.
* [[Sankantsu]]
: Three [[kan|quads]].
* [[Sanshoku doukou]]
* [[Sanshoku doukou]]
: Three identically numbered triplets across the three suits.
* [[Shousangen]]
* [[Shousangen]]
: Two [[dragon]] triplets, and a pair of the third dragon.
* [[Toitoi]]
* [[Toitoi]]
: Every tile group is a triplet.
* [[Yakuhai]]
:A triplet of: your [[Jikaze|seat wind]], the round wind, or any dragon.
=== Suit based ===
* [[Honitsu]]
: All tiles are the same suit or honor tiles.
* [[Chinitsu]]
: All tiles are the same suit.


=== Yakuman ===
=== Yakuman ===
{{main|Yakuman}}
{{main|Yakuman}}
Yakuman is a special class of yaku, by which the pattern itself is awarded the maximum point limit for a single hand pattern.
Yakuman is a special class of yaku. Yakuman are worth the maximum amount of points, and cannot be combined with non-yakuman yaku. Theh are among the most difficult to complete, so players may treat them as special.


== Combining yaku ==
== Combining yaku ==
{{main|Yaku compatability}}
{{main|Yaku compatibility}}
Different yaku may be implemented into a single hand. By doing so, the values applied to the different yaku also combine.  In short, they stack.  This aspect of the game is key towards developing larger scoring hands. With [[dora]], the stacking effect becomes even greater.
 
Yaku may be combined with other yaku. When a hand qualifies for two or more yaku, their han value is added up. Combining yaku and/or [[dora]] is important for scoring big hands.
 
== Optional yaku ==
{{main|Optional yaku}}
 
'''Optional yaku''', or '''local yaku''', are yaku not included in the standard ruleset of riichi mahjong. These yaku may be added with house rules, increasing the game's complexity and number of available hands.
 
== See Also ==
 
* [[List of yaku]]


==External links==
==External links==
{{jpwiki|役_(麻雀)}}
{{jpwiki|役_(麻雀)}}
* [https://en.wikipedia.org/wiki/Japanese_Mahjong_yaku Japanese mahjong yaku]
: Wikipedia listing
* [http://tenhou.net/sc/prof.html Yaku frequency among Tenhou.net players] ''(Japanese)''
* [http://tenhou.net/sc/prof.html Yaku frequency among Tenhou.net players] ''(Japanese)''
:Lists all the yaku occurrences in [[Tenhou.net]] by percentages and by room
:Lists all the yaku occurrences in [[Tenhou.net]] by percentages and by room
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[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Yaku]]
[[Category:Yaku]]
 
[[Category:Scoring]]
{{Navbox yaku}}
{{Navbox yaku}}
{{Navbox yaku replays}}

Latest revision as of 11:46, 3 November 2024

Yaku 「役」 are specific hand patterns or conditions that score points, analogous to poker hands. Each yaku is worth a specific amount of han, and multiple yaku can be combined into one hand. It is not expected of new players to know every yaku, but learning the most common yaku is important. Most importantly, every hand must include at least one yaku in order to count as a winning hand.

Han

Each yaku is assigned a han value. Whenever a player wins, their hand's yaku are summed up, and the hand scores points based on the total amount of han. If a hand has multiple possible interpretations, the highest possible hand is scored.

Open vs closed

A hand is considered open if it makes a tile call from another player's discard. These include chii, pon, and open kan. Otherwise, it is closed.

Some yaku can only be scored closed; they are invalidated when the hand opens. Other yaku reduce in value if part of an open hand. The rest of the yaku score the same regardless if a hand is open or closed.

Nomi

Nomi 「ノミ」 refers to a hand that contains only one yaku and no dora. For example, riichi nomi 「リーチノミ」 means "riichi only". The term is mostly used for low value yaku, like tanyao and pinfu. It is acceptable to use it for higher value yaku, like chinitsu, but this is rarely done. The term is not used for yakuman, due to their value.

Yaku types

Yaku are scored based on hand composition and how the hand was won. Most yaku focus on what tiles the hand had; a few are based on where the winning tile was obtained.

Riichi

A player can choose to declare riichi with any closed hand that is tenpai (one tile away from winning).

Any closed hand in tenpai may choose to declare riichi, scoring this yaku.
A riichi on your first turn is a double riichi, which is worth more points.
After declaring riichi, if you win by your next tile draw, you score this yaku. (Invalidated if anyone makes a tile call.)

Win location based

These yaku are dependent on how you win the hand. These yaku can allow otherwise "yakuless" hands to win.

Discard based

Winning with a tile used for an added kan by another player.
Winning off of the last possible discarded tile for the hand.

Draw based

Winning with the last tile draw.
Drawing the winning tile with a closed hand.
Drawing a winning tile after a kan call.

Honor based

These yaku depend on the use of honor tile groups. These may be mixed with number tiles.

All tiles are the same suit or honor tiles.
All tiles are honor or terminal tiles.
Two dragon triplets, and a pair of the third dragon.
No honors or terminals are used.
A triplet of: your seat wind, the round wind, or any dragon.

Sequential

These yaku require sequential tile groups.

Two identical sequences (two sequences with same suit and numbers).
A complete string of 1-9 tiles, arranged into sequences of: 123, 456, and 789.
Every tile group must be a sequence (among other conditions).
"Two iipeikou"; two sets of identical sequences.
Three identically numbered sequences, one of each suit.

Terminal based

These yaku revolve around terminal, or complete lack thereof.

Every tile group, including the pair, has an honor or terminal.
Every tile is an honor or terminal.
Every tile group, including the pair, has an honor or terminal.
Every discarded tile is either a terminal or honor
No terminals or honors are used.

Triplet based

These yaku require at least one triplet in order to be valid. Quads count as triplets for these yaku, but triplets don't count as quads.

Three closed triplets.
Three quads.
Three identically numbered triplets across the three suits.
Two dragon triplets, and a pair of the third dragon.
Every tile group is a triplet.
A triplet of: your seat wind, the round wind, or any dragon.

Suit based

All tiles are the same suit or honor tiles.
All tiles are the same suit.

Yakuman

Yakuman is a special class of yaku. Yakuman are worth the maximum amount of points, and cannot be combined with non-yakuman yaku. Theh are among the most difficult to complete, so players may treat them as special.

Combining yaku

Yaku may be combined with other yaku. When a hand qualifies for two or more yaku, their han value is added up. Combining yaku and/or dora is important for scoring big hands.

Optional yaku

Optional yaku, or local yaku, are yaku not included in the standard ruleset of riichi mahjong. These yaku may be added with house rules, increasing the game's complexity and number of available hands.

See Also

External links

Yaku in Japanese Wikipedia
Wikipedia listing
Lists all the yaku occurrences in Tenhou.net by percentages and by room
Pointing out which yaku to learn first