Multiple yakuman: Difference between revisions

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==Scoring==
==Scoring==
Application of the multiple yakuman may vary, as some rules do not allow multiple yakuman in terms of [[scoring]].  In this case, even if the hand is composed of multiple yakuman, the score payout may be capped.
Application of the [[Yaku_variations#Multiple_yakuman|multiple yakuman may vary]], as some rules do not allow multiple yakuman in terms of [[scoring]].  This is largely due to the extremely high value applied by multiple yakuman.  In this case, even if the hand is composed of multiple yakuman, the score payout may be capped.


'''Yakuman as maximum score:''' Many professional organizations in Japan limit all payouts to a single yakuman, that being 32,000 points to a nondealer or 48,000 points to the dealer. [http://www.youtube.com/watch?v=gXYWs5XGmlA]
===Single yakuman cap===


'''Single yakuman score per accumulated yakuman:''' On [[Tenhou.net]], [[suuankou tanki]], [[daisuushi]], and the multiple wait versions of [[kokushi musou]] and [[chuuren poutou]] are all counted as scoring 1 yakuman. Cumulative yakuman, such as the examples below, are counted as 2 or more yakuman.
Many professional organizations in Japan limit all payouts to a single yakuman, being 32,000 points for nondealer and 48,000 points for the [[oya|dealer]]. This means that there are no double yakuman, and yakuman are not cumulative.


'''Full scoring:''' The common rules normally recognize that all yakuman are cumulative (except kazoe yakuman), and that the harder yakuman are worth double when counting.
===Cumulative single yakuman===


===EMA===
Some groups, most notably [[Tenhou.net]], do not award double yakuman for any specific hand.  However, multiple yakuman are still possible, if two (or more) different yakuman are completed in the same hand.  Most commonly, this involves [[tsuuiisou]] alongside either [[shousuushii]] or [[daisangen]].  [[Yaku_compatibility#Yakuman|Other combinations]] are possible, but they are very rare.
The [[European Mahjong Association]] (EMA) has decided to apply a made-in-Europe variant of this rule, which specify particular yakuman as doubleFor example, [[daisuushi]] hands count as double yakuman per the 2012 RCR rules.


==Examples==
===Full scoring===
* [[Daisuushi]]
 
:{{#mjt:1p111444z}} {{#mjt:02203'33z}} Agari: {{#mjt:1p}}
Under full scoring rules, four yakuman patterns may produce specific instances, that are worth double yakuman.  Under this ruleset, the combination of yakuman are applied.  In addition, particularly rare and difficult hands are worth double the score value of a normal yakuman by themselves.
  * Maximum score cap: 1 yakuman. (Note: 2 in the EMA)
 
  * Cumulative single cap: 1 yakuman.
* [[Daisuushii]] is more difficult to complete than the lesser hand [[shousuushii]].  Accordingly, daisuushii is worth double.
* [[Kokushi musou]] is double yakuman when completed on a 13-sided wait.
* [[Chuuren poutou]] is double yakuman when completed on a 9-sided wait.
* [[Suuankou]] is double yakuman when completed on a [[tanki]] wait. This is also the only way that the hand can win by [[ron]].
* [[Tsuuiisou]] can be double with the [[Local yaku|optional pattern]] of [[daichisei]].
 
===Point values===
Yakuman [[Scoring table|point values]] are transferred as follows:
 
{| class="wikitable"
|-
!width=25%| Dealer ron !!width=25%| Dealer tsumo !!width=25%| Non-dealer ron !!width=25%| Non-dealer tsumo
|-
| 48,000 from the discarder || 16,000 from all players || 32,000 from the discarder || 16,000 from the dealer; 8,000 from the non-dealers
|}
 
With multiple yakuman, point values are based on the yakuman point values and multiplied by the applied number of yakuman in the hand.  With the single yakuman cap, this multiplier is irrelevant.
 
==Example value differences based on applied rules==
* [[Daisuushii]]
:{{machi
|pattern      = 1p111444z
|tiles called = 02203'33z
|wait status = Agari
|tilewaits    = 1p
}}
  * Single yakuman cap: 1 yakuman.
  * Cumulative single yakuman: 1 yakuman.
  * Full scoring: 2 yakuman.
  * Full scoring: 2 yakuman.


* [[Shousuushi]] + [[Tsuuiisou]]
* [[Shousuushii]] + [[Tsuuiisou]]
:{{#mjt:1112444z}} {{#mjt:03305'55z}} Agari: {{#mjt:2z}}
:{{machi
  * Maximum score cap: 1 yakuman.
|pattern      = 1112444z
  * Cumulative single cap: 2 yakuman.
|tiles called = 03305'55z
|wait status = Agari
|tilewaits    = 2z
}}
  * Single yakuman cap: 1 yakuman.
  * Cumulative single yakuman: 2 yakuman.
  * Full scoring: 2 yakuman.
  * Full scoring: 2 yakuman.


* [[Suuankou]] + [[Daisangen]]
* [[Suuankou]] + [[Daisangen]]
:{{#mjt:111m44s55566677z}} Tsumo: {{#mjt:7z}}
:{{machi
  * Maximum score cap: 1 yakuman.
|pattern      = 111m44s55566677z
  * Cumulative single cap: 2 yakuman.
|tiles called =
|wait status = Tsumo
|tilewaits    = 7z
}}
  * Single yakuman cap: 1 yakuman.
  * Cumulative single yakuman: 2 yakuman.
  * Full scoring: 2 yakuman.
  * Full scoring: 2 yakuman.
''Note:'' Winning this hand by ron will only be worth a single daisangen hand, under all circumstances.


* [[Suuankou tanki]] + [[Daisangen]] + [[Tsuuiisou]]
* [[Suuankou tanki]] + [[Daisangen]] + [[Tsuuiisou]]
:{{#mjt:1114555666777z}} Agari: {{#mjt:4z}}
:{{machi
  * Maximum score cap: 1 yakuman.
|pattern      = 1114555666777z
  * Cumulative single cap: 3 yakuman.
|tiles called =
|wait status = Agari
|tilewaits    = 4z
}}
  * Single yakuman cap: 1 yakuman.
  * Cumulative single yakuman: 3 yakuman.
  * Full scoring: 4 yakuman.
  * Full scoring: 4 yakuman.


==Game examples==
==Game examples==
* [http://www.youtube.com/watch?v=7IRbb7IuYzA Shousuushi + Tsuuiisou]
* [[Multiple yakuman/Replays|Replay examples]]
 


[[Category:Yakuman]]
[[Category:Yakuman]]
[[Category:Rule variations]]


{{Navbox yaku}}
{{Navbox yaku}}

Latest revision as of 07:57, 10 September 2022

Combination of Chinrotou and Suukantsu in this one hand [1].

Multiple yakuman involve hands with more than one yakuman, as the name implies. While regular yaku may be stacked in one hand to raise value, the same can be done with different yakuman, where applicable.

In terms of scoring, the number of yakuman in the hand serves as a multiplier to the base yakuman point value. As a result, extremely high scoring hands are made possible.

If, in addition to one or more regular yakuman, the hand would also be a kazoe yakuman, no extra yakuman is added for this. For regular yakuman, han from normal yaku and dora are not counted.

Scoring

Application of the multiple yakuman may vary, as some rules do not allow multiple yakuman in terms of scoring. This is largely due to the extremely high value applied by multiple yakuman. In this case, even if the hand is composed of multiple yakuman, the score payout may be capped.

Single yakuman cap

Many professional organizations in Japan limit all payouts to a single yakuman, being 32,000 points for nondealer and 48,000 points for the dealer. This means that there are no double yakuman, and yakuman are not cumulative.

Cumulative single yakuman

Some groups, most notably Tenhou.net, do not award double yakuman for any specific hand. However, multiple yakuman are still possible, if two (or more) different yakuman are completed in the same hand. Most commonly, this involves tsuuiisou alongside either shousuushii or daisangen. Other combinations are possible, but they are very rare.

Full scoring

Under full scoring rules, four yakuman patterns may produce specific instances, that are worth double yakuman. Under this ruleset, the combination of yakuman are applied. In addition, particularly rare and difficult hands are worth double the score value of a normal yakuman by themselves.

Point values

Yakuman point values are transferred as follows:

Dealer ron Dealer tsumo Non-dealer ron Non-dealer tsumo
48,000 from the discarder 16,000 from all players 32,000 from the discarder 16,000 from the dealer; 8,000 from the non-dealers

With multiple yakuman, point values are based on the yakuman point values and multiplied by the applied number of yakuman in the hand. With the single yakuman cap, this multiplier is irrelevant.

Example value differences based on applied rules

Agari:
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 1 yakuman.
* Full scoring: 2 yakuman.
Agari:
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 2 yakuman.
* Full scoring: 2 yakuman.
Tsumo:
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 2 yakuman.
* Full scoring: 2 yakuman.
Agari:
* Single yakuman cap: 1 yakuman.
* Cumulative single yakuman: 3 yakuman.
* Full scoring: 4 yakuman.

Game examples