Kokushi musou

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Kokushi musou
Type Yakuman
Kanji 国士無双
国士無双13面待ち
English Thirteen orphans
Value Yakuman (closed only)
Speed Slow
Difficulty Hard

Kokushi musou 「国士無双」, also simply known as kokushi, is one of the standard yakuman hands. This hand is one of the two exceptions of the "four melds and one pair" rule of forming a hand, where the other exception is the chii toitsu. It consists of one of each terminal tile from each suit and one of each honor tiles. The 14th tile must be a duplicate of any terminal or honor tile. These tiles are classed as yaochuuhai 「幺九牌」. If a player draws the thirteen different tile types before pairing any of them, then the hand is of the 13 wait variety, junsei kokushi musou 「国士無双13面待ち」. As the hand requires specific individual tiles, this hand remains closed to qualify.

Tile diagram

The hand requires nothing but yaochuuhai.

Kokushi musou single wait

Winning tile:

Kokushi musou 13-way wait

Winning tile: Any one of the tiles shown here

  • Winning from this wait may be worth two yakuman in some rules.

Meaning and usage

The word kokushi can be translated as "distinguished citizen"; the word musou is often translated as "peerless". The word kokushi should not split up and expressed as "Koku shimusou". This is an incorrect spelling.

Development

Restricted as closed only, this hand must draw at least 12 of the 13 tile types, among the honors and terminals. If a pair exists within the hand upon tenpai, then naturally, the hand is waiting on the last remaining tile type not yet in the hand. In turn, this hand will be deemed impossible for completion, when all 4 of any of the tile types are no longer available. Yet, if a player manages to develop the 13 wait variety, then this hand greatly increases its chances of completion, needing to simply pair any of the 13 types.

Reasonable development of this hand begins with a dealt set of tiles that gives a player the option to call kyuushuu kyuuhai. Declining this option puts the hand on the path to form this yakuman.

Attempting kokushi

Kokushi musou with real tiles.
Sample successful attempts
Kyoku Yaochuhai start Discard at tenpai Result Lobby Link
東局2本場1 9 9th Ron after 12th 上級 [1]
東局2本場1 9 6th Ron after 6th 7447 [2]
南局3本場0 10 4th Ron after 5th 鳳凰 [3]
東局1本場2 8 15th Haitei ron 特上 [4]
南局4本場0 7 11th Ron after 12th 上級 [5]
南局2本場0 11 2nd Ron after 2nd 7447 [6]
Yaochuhai start includes the initial draw.

Any player attempting kokushi musou makes the decision at the beginning of the hand. This decision stems on a couple conditions, by which the primary decision rests on the number of unique yaochuhai at the start. The points and the current hand also influences the decision.

Kyuushuu kyuuhai

Realistic chances to complete kokushi musou may require a hand to begin with at least 9 yaochuhai. Even so, at this point, this gives a player the option to defer and abort the hand, rather than trying for kokushi.

Value

This hand is a yakuman hand. Some rules may apply double yakuman for the 13-wait variety.

Chankan rule variation

Case where a closed kan was declared during a kokushi tenpai.

A kokushi tenpai hand may be awarded a win via chankan, if another player calls an ankan (closed kan) with that particular winning tile. Thus, ron may be declared in that instance. This is the only case where a tile may be taken from an closed kan. However, this particular rule may be subject to variation, which may or may not allow the play to occur.

External links

Kokushi musou in Japanese Wikipedia
Osamuko.com entry on Kokushi