Local yaku

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Local yaku 「ローカル役」, also known as ancient yaku 「古役(こやく)」, are the yaku not used in the standard ruleset of Japanese mahjong. A given set of rules may include any combination of these yaku. Due to the large variety of local yaku, this page will be an incomprehensive list.

One-han yaku

Tsubame gaeshi

Tsubame gaeshi 「燕返し」 (lit. Swallow Reversal / Return) is a yaku scored for winning off an opponent's riichi declaration tile.

  • Value: 1 han
  • Example:
    • Opponent: , Discarded and claimed riichi
    • Self: , Ron: [replay 1]
  • Trivia:
    • Tsubame Gaeshi is a famous technique of the legendary Japanese swordsman, Kojirou Sasaki.
    • "Tsubame gaeshi" may also refer to a cheating technique that is unrelated to the yaku. In this case, it means to swap tiles quickly between the wall in front of the player and his starting hand right after finishing haipai.

Shiiaru raotai

Shiiaru raotai 「十二落抬」 (lit. Twelve tiles falling down) is a hand with 4 called tile groups, waiting for a single tile (i.e. a hadaka tanki). Also known as Suufuuro tanki「四副露単騎」 (lit. Four-melded single-wait).

Closed kans may or may not be allowed, depending on the ruleset.

  • Value: 1 han
  • Example: , Agari:

Kanburi

Kanburi / Kanfuri 「槓振り」 is a yaku scored for winning off an opponent's discarded tile right after they called a kan. The discard does not have to be the rinshan draw; as long as an opponent calls a kan and discards a deal-in tile immediately, the yaku is scored.

  • Value: 1 han
  • Trivia:
    • In early computer mahjong games, due to the difficulty of programming chankan, kanburi was often used to replace chankan (as a way to punish kan). This yaku is not used often outside of those games.

Sangen chiitoitsu / Suushi chiitoitsu

Sangen chiitoitsu 「三元七対子」 / Suushi chiitoitsu 「四喜七対子」 is a chiitoitsu hand containing pairs of all 3 dragons / all 4 winds, respectively.

  • Value: 1 han (in addition to chiitoitsu's 2 han)
  • Examples:

Uushin tsuukan

Uushin tsuukan 「五心通貫」 is a specific ittsu hand with a kanchan wait of 5 on its straight part, thus appearing as: 123-46-789 at tenpai.

  • Value: Usually 1 han (in addition to ittsu's 1 or 2 han)
  • Example: , Agari:

Two-han yaku

Sanrenkou

Sanrenkou 「三連刻」 (lit. Three consecutive triplets) is a hand with three triplets in an identical suit, where each triplet is 1 higher than thep revious.

  • Value: 2 han
  • Example: , Agari:

A variation exists if the triplets are in different suits: Sanshoku renkou 「三色連刻」 (lit. Three-color consecutive triplets).

  • Value: 2 han
  • Example:

Sanshoku tsuukan

Sanshoku tsuukan 「三色通貫」 (lit. Three-color straight) is a hand containing sequences of 123, 456 and 789, with each sequence being in a different suit. Also called Sanshoku ittsuu 「三色一通」, or Hon ikkitsuukan 「混一気通貫」 (lit. Mixed straight).

  • Value: 2 han (1 han when opened)
  • Example: , Ron: [replay 4]

When their suits are identical, it becomes the standard yaku ittsu.

A derived variation exists if it's a tanki wait with sanshoku-tsuukan's mentsus already included: Tanron 「単竜」.

  • Value: Unknown (Closed-hand only. Supercedes shanshoku tsuukan.)
  • Example: , Agari:

Kyandonhou

Kyandonhou 「鏡同和」 (Twice mixed double sequences, lit. Mirrored identities) is a hand containing two groups of identical sequences in two different suits.

More specifically, the hand is built by: a sequence X in suit A, the sequence X in another suit B, another sequence Y in suit A, and the sequence Y in suit B. No restriction on the pair in general.

  • Value: 2 han (either closed only, or open allowed with -1 han)
  • Example: , Tsumo: [replay 5]

When their suits are identical, it becomes the standard ryanpeikou hand.

Ryandoukou

Ryandoukou 「二同刻、両同刻」 (Twice double triplets) is a hand containing two groups of identical triplets (or quads) in two suits. Sometimes also known as Daburu deito 「ダブルデート」 (lit. Double-date) or Abekku toitoi 「アベック対々」 (lit. Avec-triplets).

  • Value: 2 han (in addition to toitoi's 2 han)
  • Example:
  • Trivia:

Shoutate

Shoutate 「小タテ」 (Little 3-color triplets) is a hand containing two triplets and a pair, with each sharing the same number, and each being a different suit.

  • Value: 2 han
  • Examples:
  • Trivia:
    • This local yaku is mainly used in the Hokkaido region.
    • This yaku works like a shousangen version of sanshoku doukou. Usually when shoutate is adopted, sanshoku doukou will be upgraded to a 3-han yaku.

Choupaikou / Sujipaikou / Chousankou

Choupaikou 「跳牌刻」 / Sujipaikou 「筋牌刻」 / Chousankou 「頂三刻」 is a hand containing three triplets in identical suit, where the numbers are stepped by 2, 3 or 4 correspondingly.

  • Value: Both are 2 han in general
  • Examples:
    • , Ron: (Choupaikou) [replay 7]
    • (Sujipaikou)
    • (Chousankou)

A variation exists if those triplets are in three different suits: Sanshoku choupaikou 「三色跳牌刻」 / Sanshoku sujipaikou 「三色筋牌刻」 / Sanshoku chousankou 「三色頂三刻」.

  • Value: 1 or 2 han
  • Example: , Ron: (Sanshoku choupaikou & Sanshoku chousankou) [replay 8]

Suuzuukou

Suuzuukou 「四字刻」 (lit. Four honor triplets) is a hand containing four triplets (or quads) of honor tiles.

Two-han and above

Open riichi

Open riichi 「オープンリーチ、開立直」 is a riichi hand while the full hand is revealed to their opponents after declaration.

  • Value: 2 han (supersedes the normal riichi)

A variation exists if the declaration is daburu riichi: Open double riichi 「オープンダブルリーチ、開両立直」.

  • Value: 3 han (supersedes the normal daburu riichi)

In some rulesets, this yaku turns into a yakuman if another player intentionally deals into the open riichi.

Isshoku sanjun

Isshoku sanjun / Iisou sanshun 「一色三順」 (lit. Pure triple sequences) is a hand built with three identical sequences, in both numbers and suit.

  • Value:
    • 2 or 3 han
    • Closed only, or allowing opened-hand with 1-han decreased
    • Supercedes iipeikou
  • Example: , Agari:

Sanpuukou / Otakaze sankou

Sanpuukou 「三風刻」 (lit. Three wind triplets) is a hand with three wind tile triplets.

A variation exists if all the three wind triplets are guest winds: Otakaze sankou 「客風三刻」 (lit. Three guest-wind triplets). It is only avaiable for the player with their seat wind identical to the current prevalent wind, e.g. East player in East round, or South player in South round, and so on.

  • Value: 2 or 3 han
  • Example: (East round, East seat)

Uumensai

Uumensai / Uumenchi 「五門斉」 (lit. Five suits collected) is a hand that contains all 5 types of tile: manzu, souzu, pinzu, kazehai and sangenpai.

  • Value: 2 han; or 5 han / yakuman with more restrictions.
  • Example: , Tsumo: [replay 11]

Depending on the ruleset, uumensai may have different values. Generally, the 2-han version is the easiest one, while extra restrictions are applied if the value is higher, such as:

  • May limited to being closed only.
  • May not allowed in chiitoitsu-form.
  • Restricted choices on the pair and sets, e.g. honor-pair only / toitoi-form only, etc.
  • Cannot be stacked with kokushi musou, if valued a yakuman.

Renkaihou

Renkaihou 「連開花」 (lit. Consecutive blossom) is a yaku achieved by winning a hand with rinshan tile after two consecutive kans.

  • Value: 2 han (supercedes rinshan kaihou)
  • Example:

    •   ↓ Declare daiminkan on kamicha's discard 7-man;
    • , Rinshan ,
        ↓ Declare kakan on rinshanpai 1-sou;
    • , Rinshan ,
        → Declare Tsumo on rinshanpai 2-sou. [replay 12]

A few variations allow a higher score if more consecutive kans are done in a row.

Mondeikou

Mondeikou 「門泥公」 is only used in a ruleset with 4 akadora. When a hand has all four akadora, this yaku is scored.

  • Value:
    • 2 han (may decrease to 1 han when opened); or
    • Minus 4 han, which cancels out akadora's 4 han.
  • Example:

Three-han and above

Ikkitsuukan chantaiyaochuu

Ikkitsuukan chantaiyaochuu 「一気通貫全帯么九」 (Pure straight with mixed outside-hand), or ittsuu chanta 「イッツーチャンタ」 for short, is a combination of both ittsu and chanta. To score this yaku, the hand must contain an ittsu, and other than the 456 sequence, the rest of the hand must qualify for chanta.

  • Value: 3 han (2 han when opened, supercedes ittsuu)
  • Example:

Similarly, if the rest of hand meets the condition of junchan, the hand will be upgraded to Jun ikkitsuukan chantaiyaochuu 「純一気通貫全帯么九」 (Pure straight with pure outside-hand).

  • Value: 4 han (3 han when opened, supercedes ittsuu)
  • Example:

Under the general ruleset, such two hands are only valued as ittsuu; ittsu and chanta cannot be combined.

Tanfonhou

Tanfonhou 「断紅和」 is a hand built by tiles without red. meaning only the following tiles are available:

Pinzu of 2 / 4 / 8,
Souzu of 2 / 3 / 4 / 6 / 8,
All wind tiles, and
Haku and hatsu

Such hand is available in chiitoitsu form.

  • Value: 3 han (2 han when opened)
  • Examples:

In some ruleset, Tanfonhou is split into two variants: Hontanfon 「混断紅」, which allows honor tiles; and Chintanfon 「清断紅」, which forbids honors.

  • Value:
    • Hontanfon: 3 han (2 han when opened)
    • Chintanfon: 6 han (5 han when opened)

Chinpeikou

Chinpeikou 「清盃口」 is a ryanpeikou hand with both two groups of sequences sharing the same numbers. Also called Ryanpeikou doujun 「二盃口同順」.

  • Value: 3 han (actually 6 han based on ryanpeikou's 3 han)
  • Example: , Ron: [replay 13]
  • Trivia:
    • The kanji prefix "chin" 「清」 in mahjong is usually used to indicate a yaku variant which is built without containing honor tiles. However, this yaku does allow honors.

Mangan for actions taking on specific tiles

The following yaku are achieved by taking actions on some particular tiles. These yaku are often inspired by idioms, verses, or simply the tile patterns.

There are two common scoring mechanics on them:

  1. Directly scored as a mangan, unless the hand can be scored higher in another way.
  2. An additional 1 han for the specific operations, which in essence values 2-han in total.

Sometimes both two scoring methods are applied simultaneously, where the higher scoring one is used.

Kinkei dokuritsu

Kinkei dokuritsu / Chinchi dourii 「金鶏独立」 (lit. A golden rooster standing alone) is a four-melded hand waiting for 1-sou's hadaka tanki. Ankans are allowed. Also called Chinchiihou 「金鶏和」.

The pattern of 1-sou indicates the golden rooster, while the waiting pattern of hadaka-tanki refers to aloneness.

Touchao hanchanshue

Touchao hanchanshue 「独釣寒江雪」 is a four-melded hand waiting for hadaka tanki of sangenpai haku. Ankans are allowed.

The pattern of haku indicates the snow, while the waiting pattern of hadaka-tanki refers to aloneness.

  • Value: Mangan, or additional 1 han based on shiiaru raotai's 1-han.
  • Example: , Agari:
  • Trivia:
    • The name of yaku is a verse from the famous poem of Liu Zongyuan (柳宗元): River Snow 「江雪」. The verse literally means "Fishing alone in the cold river snow".

Uupin kaihou

Uupin kaihou / Uuton kaihou 「五筒開花」 is a specific rinshan kaihou hand with the pinzu of 5 as rinshanpai.

The pattern of 5-pin indicates the blossom.

  • Value: Mangan, or additional 1 han based on rinshan's 1-han.
  • Example: , Kan: , Rinshan tsumo:

Ryanzou chankan

Ryanzou chankan 「二索槍槓」 is a special chankan hand winning with souzu of 2.

The pattern of 2-sou indicates the spear.

  • Value: Mangan, or additional 1 han based on chankan's 1-han.
  • Examples:

Iipin mouyue

Iipin mouyue / Iiton mouyue 「一筒摸月」 is a special haitei raoyue hand with the pinzu of 1 as haiteihai. Also written as Iipin raoyue 「一筒撈月」.

The pattern of 1-pin indicates the moon.

  • Value: Mangan, or additional 1 han based on haitei's 1-han.
  • Example: , Haitei tsumo: [replay 17]

Chuupin raoyui

Chuupin raoyui 「九筒撈魚」 is a special houtei raoyui hand with the pinzu of 9 as houteihai.

The pattern of 9-pin indicates a school of fish.

  • Value: Mangan, or additional 1 han based on houtei's 1-han.
  • Example: , Houtei ron:

Mangan or above

Shanron chonchu

Shanron chonchu 「双竜争珠」(lit. Two dragons fighting over pearls) is a special kyandonhou hand with more restrictions:

The two groups of sequences are limited in manzu and souzu;
The head pair is restricted to pinzu;
The number of sequences cannot be overlapped, e.g. 234 + 456 is invalid.

As how the yaku name indicates, the pinzu pair is the ball, while two sequence groups are the two dragons battling for the ball.

  • Value: Mangan in general
  • Example:

Rarely, this yaku values yakuman with restrictions of consecutive sequences and 5-pin as the pair.

  • Value: Yakuman (may limited to closed-hand only)
  • Example:

Chiishin uushii

Chiishin uushii 「七星無靠」 (lit. Seven-star unconnected) is a hand by collecting fourteen different tiles listed as follows:

Seven different tiles from 147 / 258 / 369 both in different suits;
All of seven different honor tiles (indicating the seven stars).

Unlike shiisan / shiisuu puutaa, this yaku is not restricted to starting-hand only.

  • Value: Mangan or yakuman
  • Examples:
    • , Wait:
    • , Wait:

Renhou

Renhou 「人和」 (Humanly hand, Hand of man, Blessing of human) is a yaku achieved by a non-dealer player wins by ron with their starting hand, before drawing a tile. Similar to tenhou and chiihou, any calls will nullify the yaku.

  • Value: Mangan / Baiman / Yakuman
  • Example: , Ron: (Turn 0). [replay 18]

Can be treated as a 4 han yaku or 8 han yaku (allowing it to stack with regular yaku).

Maneman

Maneman 「真似満」, also called Maneshi mangan 「真似満貫」, is a yaku achieved by mimicking opponent's discards. The most common rule is: if a player has their discards identical to some opponent in the first row (usually from 1st to 5th / 6th turn), maneman is applied, and the opponent will pay out a mangan if that player wins.

Similar to nagashi mangan, the condition breaks if anybody calls a tile related to the maneman. An opponent calling a tile after maneman is fufilled will not cancel the maneman.

  • Value: Mangan

Some variations exist:

  • Can only imitate the discards from a dealer, meaning only non-dealers can achieve this yaku.
  • Value can be increased if more tiles are mimicked, e.g. 7th turn haneman, 9th turn baiman, and so on.

Yakuman

Paarenchan

Paarenchan 「八連荘」 (lit. Eight consecutive dealership) is a special winning state related to renchan. Roughly speaking, if a player successfully keeps his dealership for eight continuous rounds, or simply wins eight hands continuously, the hand he won at the last time will be automatically scored as a yakuman, as long as it is a valid winning hand.

More specifically, there are three main variants to determine a paarenchan:

Definition 1: Winning eight hands consecutively, no matter if the player is the dealer at that round.
Definition 2: Winning eight hands continuously exactly in his own dealership (as how the yaku name strictly indicated).
Definition 3: Successfully accumulates eight honba points on his own. Usually a hand must be won at the last honba, while it doesn't matter for the previous ones.

Rulesets that include paarenchan will usually include the optional restriction of ryanhan-shibari, which is applied dealer after the fifth round. (This means that, past the 5th honba, each winning hand must be 2+ han.)

  • Value: Yakuman

The following charts show their differences on tracking a valid state of paarenchan:

Round Honba
counter
Player's
wind
Paarenchan counter
Def. 1
East 1 R. 0 honba North 1 Agari
East 2 R. West 2
East 3 R. South 3
East 4 R. East
(dealer)
4
1 honba 5
2 honba 6
3 honba 7
4 honba 8
Round Honba
counter
Player's
wind
Paarenchan counter
Def. 2 Def. 3
East 1 R. 0 honba North Ryuukyoku
East 2 R. 1 honba West
East 3 R. 2 honba South
East 4 R. 3 honba East
(dealer)
- Tenpai 1 Agari
4 honba 1 Agari 2
5 honba 2 3 Tenpai
6 honba 3 4 Agari
7 honba 4 5
8 honba 5 6 Tenpai
9 honba 6 7
10 honba 7 8 Agari
11 honba 8 -

Depending on ruleset, the dealership may automatically rotate after paarenchan, or allowing the dealer to continue the next loop of paarenchan progress.

Pouhoi paarenchan

Only used alongside paarenchan. If a non-dealer breaks opponent's dealership successfully at the round the dealer can achieve paarenchan, Pouhoi paarenchan 「破回八連荘」 (lit. Destroyed eighth-dealership) is achieved. The non-dealer winner will automatically scored a yakuman.

  • Value: Yakuman

Unlike paarenchan, the ryanhan-shibari restriction is not applied to the non-dealers.

In some ruleset, the winning condition is limited to either tsumo, or ron from the dealer.

Ishino uenimo sannen

Ishino uenimo sannen 「石の上にも三年」 (lit. Three years on a rock) is a yaku achieved by winning a double-riichi hand with haitei raoyue or houtei raoyui.

  • Value: Yakuman
  • Examples:
  • Trivia:
    • The name of yaku is an idiom about patience. It comes from the aphorism 「石の上にじっと3年も座っていれば、石も暖まる」, meaning "even a cold stone can be warmed if someone sits on it for three years", indicating the perseverance leads to a success.

Toukanhou

Toukanhou 「頭槓和」 (lit. First-kan win) is a yaku achieved by claiming a kan in the first turn and winning with rinshan kaihou immediately.

Similarly to tenhou and chiihou, the yaku will be nullified with any preceding calling actions from the opponents.

Due to the required action of kan, this yaku cannot be combined with tenhou or chiihou.

Depending the ruleset, only ankans may be allowed to score the yakuman. Alternatively, only the dealer may be allowed to score it.

  • Value: Yakuman

Shiisanpuutaa / Shiisuupuutaa

Shiisanpuutaa / Shiisanputou 「十三不塔」 (lit. Thirteen unconnected) is a special starting hand with none of the two tiles (in thirteen different tiles) can be formed as a taatsu, aside from exactly one pair.

Likewise, if all the fourteen different tiles are mutually exclusive, this starting hand becomes Shiisanuushi 「十三無靠」. Sometimes also noted as Shiisuupuutaa / Shiisuuputou 「十四不塔」 (lit. Fourteen unconnected).

  • Value: Yakuman
  • Example:

Similar to kyuushu kyuuhai, these yaku are only recognized in the first turn of each player, and any calling actions will nullify the yaku.

Suurenkou

Suurenkou 「四連刻」 (lit. Four consecutive triplets) is a hand containing four triplets (or quads) in one suit where their numbers are increased by 1.

The following hand is also called Junsei suurenkou 「純正四連刻」 (lit. Pure four consecutive triplets): shanpon-machi with either waits ensures a suurenkou.

  • Example: , Agari: /

The rule of sekinin barai can be applied in this yakuman hand.

, last:, formers:
Toimen becomes liable for feeding the last required set: souzu of 4.

Suuchoupaikou

Suuchoupaikou 「四跳牌刻」 is a hand with four triplets (or quads) in one suit where their numbers are increased by 2.

This yaku is a less common variant of suurenkou.

  • Value: Usually yakuman
  • Example:

The rule of sekinin barai can be applied in this yakuman hand.

, last:, formers:
Shimocha becomes liable for feeding the last required set: souzu of 3.

Daisharin / Daichikurin / Daisuurin

Daisharin 「大車輪」 (Big wheels) is a closed hand with a pattern of 22334455667788 in pinzu. Likewise, Daichikurin 「大竹林」 (Bamboo forest) and Daisuurin 「大数隣」 (Numerous numbers) is achieved by using the same pattern in souzu and manzu respectively.

  • Value: Yakuman
  • Examples:
  • Trivia:
    • When this yaku is not recognized, such hand scores at least a sanbaiman (11 han): pinfu's 1 han + tanyao's 1 han + ryanpeikou's 3 han + chinitsu's 6 han.
    • The concrete definition of daisharin may vary in each platform. Some is define it as ryanpeikou, others define it as chiitoitsu. Both definitions are identical under the general ruleset, but this does impact the available yaku if aotenjou is used.

Shousharin / Shouchikurin / Shousuurin

Shousharin 「小車輪」 is a concealed hand with seven consecutive pinzu pairs from 1 to 7, or from 3 to 9. Similarly, Shouchikurin 「小竹林」 and Shousuurin 「小数隣」 are the variants of souzu and manzu correspondingly.

  • Value: Usually yakuman, sometimes sanbaiman or lower
  • Examples:
  • Trivia:
    • When the yaku is not recognized, such hand values at least a baiman (9 han), with chinitsu's 6 han + ryanpeikou's 3 han. Unlike daisharin, pinfu is not always guaranteed.
    • The usage of yaku is not as common as daisharin. Usually this yaku is defined accompanying with daisharin as a weaker version.

Isshoku yonjun

Isshoku yonjun / Iisou suushun 「一色四順」 (lit. Pure quadruple sequences) is a hand containing four identical sequences in a same suit. Also known as Suuren taihou 「四連太宝」.

This yaku may be either closed only or allowed open. The difficulty comes from the process of collecting those twelve tiles with continuous numbers in one suit, while only the kamicha can help to feed the tiles. Generally not reduced in value when open (similar to other yakuman).

The rule of sekinin barai can be applied in this yakuman hand. Due to the limitation on claiming chii, only kamicha can be the target of responsibility.

, last: , formers:
Kamicha becomes liable for feeding the last required set.

Hyakuman goku

Hyakuman goku 「百万石」 (lit. One Million Koku) is a chinitsu hand of manzu where all of their numbers can be summed up to over a hundred. As how the yaku name indicated, a million is achieved by multiplying 100 by ten thousands, the unit of manzu.

  • Value: Yakuman
  • Examples:
    • , Agari: (106) / (109)
    • , Agari: (102), Yasume: (95)
    • (100 exactly)
    • (130 maximum)
  • Some variation may exists as follows:
    • Only scores the exactly 100 cases as a yakuman.
    • Scores the exactly 100 cases as a double yakuman. Such hand is also called Kaga hyakuman goku 「加賀百万石」 (lit. Kaga's Million Koku) / Junsei hyakuman goku 「純正百万石」 (lit. Pure Million Koku).
    • May allow summing up a hand for honitsu.
  • Trivia:
    • A koku (石) is a traditional Japanese unit of volume equal to approximately 180 L (48 U.S. gal.), which volume of rice is approximately 150 kg (330 lb). The yaku is a reference to the Kaga Domain, which had the largest kokudaka, or assessed value, in feudal Japan: one million koku.

Yakumans related to specific tiles

Kachoufuugetsu / Fuukasetsugetsu

Kachoufuugetsu 「花鳥風月」 and Fuukasetsugetsu 「風花雪月」 are the hands built by four types of triplets, each representing a specific thing mentioned in the yaku name.

Kanji Triplet Kachoufuugetsu Fuukasetsugetsu
「花」 (Flower) Pinzu of 5
「鳥」 (Bird) Souzu of 1
「風」 (Wind) Bakaze or jikaze
「月」 (Moon) Pinzu of 1
「雪」 (Snow) Sangenpai haku

No further restriction on picking the pair.

  • Value: Both are yakuman
  • Examples:
  • Trivia:
    • Both Kachoufuugetsu (花鳥風月) and Fuukasetsugetsu (風花雪月) are idioms for describing a beautiful night landscape.

Yakumans related to tile color

Kouitten

Kouitten 「紅一点」 (lit. A little red) is a hand similar to ryuuiisou by replacing the sangenpai hatsu to the red one: sangenpai chun. Also called Ittenkou 「一点紅」.

The sangenpai chun is required to complete the hand, similarly to the early restriction on ryuuiisou.

  • Value: Yakuman
  • Example: , Ron: [replay 31]
  • Trivia:
    • The yaku name originates from the verse 「萬緑叢中紅一點」, lit. A little red in the greenery.

Benikujaku

Benikujaku 「紅孔雀」 (lit. Red peacock) is a hand only built by the red souzu tiles (souzu of 1, 5, 7 and 9) and sangenpai chun.

This yaku is harder than ryuuiisou and chinroutou, as it only contains five kinds of available tiles, and they can't form any sequences.

  • Value: Yakuman
  • Example: , Agari: [replay 32]
  • Trivia:
    • This yaku is derived from ryuuiisou, as it utilizes the tiles not used by ryuuiisou. It used to have a name Kouiisou 「紅一色」 (lit. All red), but it's vague due to the fact there are many other tiles that also containing red. Hence, this hand is renamed with the peacock pattern of the 1-sou.

Kokuiisou

Kokuiisou / Heiiisou 「黒一色」 (lit. All black) is a hand built only by the black tiles: the pinzu of 2 / 4 / 8 and four kinds of wind tiles.

The hand is available in either toitoi or chiitoi form.

  • Value: Yakuman (or sanbaiman in some rules)
  • Examples:

Ryuuiisourin / Kouittenrin

Ryuuiisourin 「緑一色輪」 is a hand similar to ryuuiisou by replacing the pair with the souzu of 5. Likewise, we get Kouittenrin 「紅一点輪」 by replacing the pair based on a kouitten hand.

Such hands are available in chiitoitsu form, as they both contain seven kinds of available tiles to build a hand.

  • Value: Yakuman
  • Example:
    • (Ryuuiisourin)
    • (Kouittenrin)

Yakumans related to specific things

Golden Gate Bridge

Golden Gate Bridge 「ゴールデンゲートブリッジ、金門橋」 is a hand containing all four sequences of 123, 345, 567 and 789 in one suit.

The yaku name is inspired from the Golden Gate Bridge in San Francisco. The "pair"s of 33 / 55 / 77 indicates the piers of bridge, while the whole group of sequences with tiles from 1 to 9 indicates the bridge deck.

Depending on rulesets, different restrictions may be applied, such as:

  • Closed-hand only
  • Restricted in chinitsu-form only
  • Head pair must be 5 in the same suit, which makes the hand even harder (may sometimes valued double yakuman in this case)
    • The stack of four 5-tiles indicates the structure of largest pier in the middle.

American Civil War

Nanboku sensou 「南北戦争」 (American Civil War) is a hand built with two triplets of South and North, a set of "1861" in identical suit, and a set of "1865" in another suit.

  • Restriction:
    • Menzenchin only.
    • The triplet of South / North is usually not allowed to be melded or be an ankan.
    • The two groups of years are usually not allowed to have the same suit.
  • Value: Yakuman
  • Example:
  • Trivia:
    • The yaku originates from American Civil War. Two sets of numbers indicate its starting year 1861 and the ending year 1865, while two sets of honors indicate the two belligerents: southern United States and northern United States.
    • The yaku comes from American mahjong, which generally doesn't follow the pattern of traditional mahjong (multiple sets and a pair).

Tohoku Expressway

Touhoku jidoushadou 「東北自動車道」 (Tohoku Expressway) is a hand only using pinzu of 2 / 4 / 6 and wind of East / North.

The pinzu of 2 / 4 / 6 represents two-wheelers (二輪車), ordinary cars (普通車), and large cars (大型車) correspondingly.

  • Value: Yakuman
  • Example:
  • Trivia:
    • This yaku is used in manga series Shounenjanki Higashi (少年雀鬼-東-).
    • The yaku comes into being in 1987, the year when the route of Tohoku Expressway between Kawaguchi JCT and Urawa IC is accomplished and fully opened.

Tohoku Shinkansen

Touhoku Shinkansen 「東北新幹線」 (Tohoku Shinkansen) is a closed-hand built with East and North as the pair and a triplet, and an ittsu for the rest of the hand.

  • Value: Yakuman
  • Examples:
  • Some variations may exist as follows:
    • Valued from mangan to baiman, for the purpose of avoiding yakuman inflation. Sometimes accompanying with opened-hand allowed.
    • May restricted to shanpon-wait only, meaning only waiting on East and North is valid.
  • Trivia:
    • This yaku is considered to be designed in 1980s, when the rail line of Tohoku Shinkansen is completed and opened.
    • In some early version, the ittsuu part is limited into souzu-only / pinzu-only, indicating the two-tone coloring style (green and white) used in early high-speed trains of 200 Series Shinkansen, or the wheels of the train, correspondingly.

Blue Tunnel

Aonodoumon 「青ノ洞門」 (Ao no Domon, lit. Blue Tunnel) is a toitoi hand built with pinzu of 2 / 4 / 8, sangenpai hatsu, and one kind of arbitrary wind tiles.

  • Value: Yakuman
  • Example:
  • Trivia:
    • Ao no Domon is a tourist attraction in Yabakei gorge, now part of Nakatsu City, Oita Prefecture, in Japan.
    • This hand is invented by a Japanese author Kan Kikuchi, who recorded the stories about Ao no Domon in his book Onshuu no Kanata ni 恩讐の彼方に. He is also an avid player on mahjong.

Multiple yakuman

Chousangen

Chousangen 「超三元」 (lit. Super 3 dragons) is a hand containing all three quads of sangenpais.

When chousangen is not recognized, such hand is scored as a regular daisangen.

Daichisei

Daichisei / Daichiishin 「大七星」 (lit. Big seven stars) is a chiitoitsu hand containing all the seven kinds of honor tiles. Also called Jihai chiitoitsu 「字牌七対子」 (lit. Seven pairs of honors).

When daichisei is not recognized, the hand is scored as a regular tsuuiisou.

Junsei ryuuiisou

Junsei ryuuiisou 「純正緑一色」 (lit. Pure all green) is an all-green hand without hatsu, thus limiting the hand to: 2, 3, 4, 6 and 8 sou.

When junsei ryuuiisou is not recognized, the hand may value:

Chousuushi

Chousuushi 「超四喜」 (lit. Super 4 winds) is a hand containing all four quads of wind tiles.

  • Value: Triple or quadruple yakuman
  • Example:

When chousuushi is not recognized, such hand values double or triple yakuman as daisuushi suukantsu.

References

Replays

  1. Tsubame gaeshi (East 1 Round 1 honba, South seat)
  2. Sangen chiitoitsu (East 1 Round, East seat)
  3. Suushi chiitoitsu (East 1 Round, East seat)
  4. Sanshoku tsuukan (South 4 Round, East seat)
  5. Kyandonhou (East 3 Round, East seat)
  6. Shoutate (East 4 Round, East seat)
  7. Choupaikou (East 2 Round, South seat)
  8. Sanshoku choupaikou & Sanshoku chousankou (South 4 Round 1 honba, North seat)
  9. Suuzuukou (South 4 Round, North seat)
  10. Sanpuukou (South 3 Round 1 honba, East seat)
  11. Uumensai (East 4 Round, South seat)
  12. Renkaihou (East 2 Round 1 honba, East seat)
  13. Chinpeikou (South 4 Round, East seat)
  14. Kinkei dokuritsu tenpai (Shishinkourin 2018 joryuu ouza kettei-sen, South 1 Round, East seat)
  15. Ryanzou chankan (manga Saki, ch.35)
  16. Ryanzou chankan (East 1 Round, North seat)
  17. Iipin mouyue (manga Saki, ch.36-37)
  18. Renhou (East 1 Round, South seat)
  19. Ishino uenimo sannen (RTD League BLACK DIVISION 19-kaisen, East 2 Round 2 honba)
  20. Ishino uenimo sannen (South 4 Round 1 honba, East seat)
  21. Shiisanpuutaa (East 2 Round 2 honba, East seat)
  22. Suurenkou (East 2 Round, North seat)
  23. Daisharin (South 4 Round, West seat)
  24. Daichikurin (East 4 Round 3 honba, South seat)
  25. Daisuurin (East 3 Round 1 honba, South seat)
  26. Shousharin (East 2 Round, East seat)
  27. Shouchikurin (South 1 Round, North seat)
  28. Isshoku yonjun (East 2 Round, East seat)
  29. Kachoufuugetsu (manga Saki, ch.40)
  30. Fuukasetsugetsu (manga Saki, ch.39)
  31. Kouitten (East 3 Round 2 honba, South seat)
  32. Benikujaku (East 2 Round, East seat)
  33. Golden Gate Bridge (South 2 Round, South seat)
  34. Chousangen (East 2 Round, North seat)
  35. Daichisei (East 4 Round, North seat)
  36. Junsei ryuuiisou (East 3 Round 1 honba, West seat)

External links

Local yaku in Japanese Wikipedia