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A '''yaku''' is a certain pattern in a mahjong hand, | [[Image:YakuListed.png|thumb|right|300px|[http://tenhou.net/0/?log=2008121721gm-00c1-0000-fcadb0d7&tw=3&ts=5 Example hand], containing many yaku.]] | ||
A '''[[yaku]]''' {{kana|役}} is a certain pattern in a mahjong hand that scores points, and a necessary condition for winning. They are analogous to hands in poker. Unlike poker, multiple yaku can be combined into one hand. Under standard rules, there are 26 different yaku and 11 [[yakuman]] (a special class of high-scoring yaku). In addition, one special case may be allowed in [[nagashi mangan]]. | |||
'''In order to win any hand, the hand must have at least one yaku.''' Even if a hand has [[dora]], it cannot score without a yaku. Declaring a win without yaku can score a [[chombo]] penalty. Therefore, when learning the game, it is essential to learn the different types of yaku. | |||
Each yaku has a specified amount of '''[[han]]''' {{kana|飜}}, generally based on their rarity. You can also increase the hand's han count with [[dora]], but this does not count as a yaku. A hand's total han value, counted from adding up yaku and dora, [[Scoring table|determines the points]] you'll get in the end. | |||
[[ | The most important yaku to learn is [[riichi]], since it is very common and very easy to achieve. A new player may find it easiest to never [[naki|open]] their hand, always calling riichi, and get a few wins. However, this strategy is far too simple for serious play; a variety of yaku should be employed. | ||
==One han closed only== | ==One han closed only== | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Menzenchin tsumohou|Menzen tsumo | ||
| kanji = 門前清自摸和 | | kanji = 門前清自摸和 | ||
| english = Win by self-draw | |||
| closeopen = Closed only | | closeopen = Closed only | ||
| description = | | description = Any closed hand that wins by self-draw scores this yaku. | ||
}} | }} | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Riichi | ||
| kanji = 立直 | | kanji = 立直 | ||
| english = Ready hand | |||
| closeopen = Closed only | | closeopen = Closed only | ||
| description = | | description = Any closed hand that reaches [[tenpai]] may declare "riichi" to score this yaku. Declaring riichi requires you to bet 1000 points, and announces you are in tenpai. | ||
}} | }} | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Ippatsu | ||
| kanji = 一発 | | kanji = 一発 | ||
| english = One shot | |||
| closeopen = Closed only | | closeopen = Closed only | ||
| description = | | description = Declare riichi, then win by your next tile draw. In addition, no player can make tile calls between the riichi call and the win. | ||
}} | }} | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Pinfu | ||
| kanji = 平和 | | kanji = 平和 | ||
| english = All sequences | |||
| closeopen = Closed only | | closeopen = Closed only | ||
| tilepattern = {{#mjt: 234m45789p45688s}} Agari: {{#mjt: 3p}} or {{#mjt: 6p}} | | tilepattern = {{#mjt: 234m45789p45688s}} Agari: {{#mjt: 3p}} or {{#mjt: 6p}} | ||
| description = | | description = A closed hand that scores no [[fu]] from its composition at [[tenpai]]. This requires the hand to have: | ||
* All sequences. | |||
* A pair that isn't [[yakuhai]]. | |||
* A [[ryanmen]] wait (open wait) at tenpai. A ryanmen is two consecutive, non-terminal, tiles waiting to complete a sequence. | |||
}} | }} | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Iipeikou | ||
| kanji = 一盃口 | | kanji = 一盃口 | ||
| english = Identical sequences | |||
| closeopen = Closed only | | closeopen = Closed only | ||
| tilepattern = {{#mjt: 445566p00000000z}} | | tilepattern = {{#mjt: 445566p00000000z}} | ||
| description = | | description = A hand with two identical sequences. | ||
}} | }} | ||
==One han== | ==One han== | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Haitei raoyue | ||
| kanji = 海底撈月 | | kanji = 海底撈月 | ||
| english = Win by last draw | |||
| closeopen = May be open | | closeopen = May be open | ||
| description = | | description = Win by drawing the last tile from the live wall. | ||
}} | }} | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Houtei raoyui | ||
| kanji = 河底撈魚 | | kanji = 河底撈魚 | ||
| english = Win by last discard | |||
| closeopen = May be open | | closeopen = May be open | ||
| description = | | description = Win with the very last discarded tile. | ||
}} | }} | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Rinshan kaihou | ||
| kanji = 嶺上開花 | | kanji = 嶺上開花 | ||
| english = Win by dead wall draw | |||
| closeopen = May be open | | closeopen = May be open | ||
| description = | | description = Win with a tile from the [[dead wall]] - i.e., win by the tile drawn after a [[kan]]. | ||
}} | }} | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Chankan | ||
| kanji = 搶槓 | | kanji = 搶槓 | ||
| english = Robbing a kan | |||
| closeopen = May be open | | closeopen = May be open | ||
| description = | | description = Win with a tile used for an opponent's [[shouminkan|added kan]]. Essentially, the tile needed to complete a kan is stolen to complete a winning hand. | ||
}} | }} | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Tanyao | ||
| kanji = 断幺九 | | kanji = 断幺九 | ||
| english = All simples | |||
| closeopen = May be open (Closed only on variation) | | closeopen = May be open (Closed only on variation) | ||
| tilepattern = {{#mjt:33344m22256788p}} Agari: {{#mjt:8p}} or {{#mjt: 4m}} | | tilepattern = {{#mjt:33344m22256788p}} Agari: {{#mjt:8p}} or {{#mjt: 4m}} | ||
| description = A hand composed of only | | description = A hand composed of only tiles that are numbered from 2-8. (In other words, a hand with no 1's, 9's, or honors.) | ||
}} | }} | ||
{{yaku list | {{yaku list | ||
| yakuname = | | yakuname = Yakuhai | ||
| kanji = 役牌 | | kanji = 役牌 | ||
| english = Value tiles | |||
| closeopen = May be open | | closeopen = May be open | ||
| tilepattern = {{#mjt:123p55s66z}} {{#mjt:99'9p111'z}} Agari: {{#mjt:5s}} or {{#mjt:6z}} | | tilepattern = {{#mjt:123p55s66z}} {{#mjt:99'9p111'z}} Agari: {{#mjt:5s}} or {{#mjt:6z}} | ||
| description = A hand with at least one group of dragon tiles, seat wind, or round wind tiles. | | description = A hand with at least one group of dragon tiles, seat wind, or round wind tiles. Each group is worth 1 han. | ||
}} | }} | ||
==Two han== | ==Two han== | ||
{ | {{yaku list | ||
| | | yakuname = Double riichi | ||
| kanji = 両立直 | |||
| english = Double ready | |||
| closeopen = Closed only | |||
| description = Declare riichi before your first discard, and before any player makes a tile call. | |||
| | }} | ||
{{yaku list | |||
| yakuname = Chantaiyao|Chanta | |||
| kanji = 全帯幺九 | |||
| Closed only | | english = Terminal or honor in each group | ||
| | | closeopen = May be open (Loses 1 han) | ||
| tilepattern = {{#mjt:11m789p123s22z}} {{#mjt:2'13p}} Agari: {{#mjt:1m}} or {{#mjt:2z}} | |||
| description = All tile groups, and the pair, contain at least 1 [[terminal]] or [[honor]]. | |||
| | }} | ||
{{yaku list | |||
| yakuname = Sanshoku doujun|Sanshoku | |||
| 全帯幺九 | | kanji = 三色同順 | ||
| May be open (Loses 1 han) | | english = Three colored straight | ||
| | | closeopen = May be open (Loses 1 han) | ||
| tilepattern = {{#mjt:456m456p456s00000z}} | |||
| | | description = Three sequences with the same numbers, across the three different suits. | ||
}} | |||
{{yaku list | |||
| | | yakuname = Ittsu | ||
| kanji = 一気通貫 | |||
| english = Straight | |||
| 三色同順 | | closeopen = May be open (Loses 1 han) | ||
| May be open (Loses 1 han) | | tilepattern = {{#mjt:123456789m00000z}} | ||
| | | description = Have sequences of "123", "456", and "789", all of the same suit, appearing as "123456789". Simply having every tile from 1-9 is not enough; the hand must have those exact sequences. | ||
}} | |||
{{yaku list | |||
| | | yakuname = Toitoi | ||
| kanji = 対々 | |||
| | | english = All triplets | ||
| | | closeopen = May be open | ||
| | | tilepattern = {{#mjt:111m77p44s222z}} {{#mjt:88'8p}} Agari: {{#mjt:7p}} or {{#mjt:4s}} | ||
| description = The entire hand is composed of triplets (and/or quads). | |||
| May be open (Loses 1 han) | }} | ||
| | {{yaku list | ||
| yakuname = Sanankou | |||
| | | kanji = 三暗刻 | ||
| english = Three closed triplets | |||
| closeopen = May be open | |||
| | | tilepattern = {{#mjt:666m2388p444s444z}} Agari: {{#mjt:1p}} or {{#mjt:4p}} | ||
| | | description = Three closed triplets (and/or quads). Each of the three triplets must be formed without calling any tiles; a triplet completed by [[ron]] does not count as closed. The fourth group can be an open triplet or sequence. | ||
| | }} | ||
{{yaku list | |||
| May be open | | yakuname = Sanshoku doukou | ||
| | | kanji = 三色同刻 | ||
| english = Three colored triplets | |||
| | | closeopen = May be open | ||
| tilepattern = {{#mjt:456777m5s}} {{#mjt:777's}} {{#mjt:77'7p}} Agari: {{#mjt:5s}} | |||
| description =Three groups of triplets (and/or quads) with the same number. | |||
| | }} | ||
| | {{yaku list | ||
| | | yakuname = Sankantsu | ||
| kanji = 三槓子 | |||
| May be open | | english = Three kans | ||
| | | closeopen = May be open | ||
| tilepattern = {{#mjt:456m2s}} {{#mjt:6'666p999'9s0z55s0z}} Agari: {{#mjt:2s}} | |||
| | | description = Three quads of any type. | ||
}} | |||
{{yaku list | |||
| | | yakuname = Chiitoitsu | ||
| kanji = 七対子 | |||
| english = Seven pairs | |||
| 三色同刻 | | closeopen = Closed only | ||
| May be open | | tilepattern = {{#mjt:1177p33z55m2z44s55z}} Agari: {{#mjt:2z}} | ||
| | | description = This hand is composed of seven pairs; each pair must be unique. It is one of two exceptions to the standard 4 tile groups and a pair pattern. | ||
}} | |||
| | {{yaku list | ||
| yakuname = Honroutou | |||
| kanji = 混老頭 | |||
| | | english = Terminals and honors | ||
| | | closeopen = May be open (Consider as 4 han †) | ||
| | | tilepattern = {{#mjt:11199m22z}} {{#mjt:999's44'4z}} Agari: {{#mjt:9m}} or {{#mjt:2z}} | ||
| description = Every tile is either a terminal or an honor tile.<br>† This hand may be considered as 4 han, because it is impossible to score this hand without either chiitoitsu or toitoi. | |||
| May be open | }} | ||
| | {{yaku list | ||
| yakuname = Shousangen | |||
| | | kanji = 小三元 | ||
| english = Small three dragons | |||
| closeopen = May be open (Consider as 4 han †) | |||
| | | tilepattern = {{#mjt:678s5556677z}} {{#mjt:2'34m}} Agari: {{#mjt:6z}} or {{#mjt:7z}} | ||
| | | description = Two triplets (and/or quads) of dragons, and a pair of the third dragon.<br>† This hand may be considered as 4 han, because it is impossible to score this hand without two sets of yakuhai, from the two dragon triplets. | ||
| | }} | ||
| Closed only | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| May be open (Consider as 4 han †) | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| May be open (Consider as 4 han †) | |||
| | |||
| | |||
==Three han== | ==Three han== | ||
{| | {{yaku list | ||
| | | yakuname = Honitsu | ||
| kanji = 混一色 | |||
| english = Half flush | |||
| closeopen = May be open (Loses 1 han) | |||
| tilepattern = {{#mjt:66789p22444z}} {{#mjt:2'13p}} Agari: {{#mjt:6p}} or {{#mjt:2z}} | |||
| | | description = This is a single suit hand mixed with some honor tiles. | ||
}} | |||
{{yaku list | |||
| yakuname = Junchan taiyao|Junchan | |||
| kanji = 純全帯么 | |||
| | | english = Terminal in each meld | ||
| closeopen = May be open (Loses 1 han) | |||
| | | tilepattern = {{#mjt:1999m789p123s}} {{#mjt:2'13s}} Agari: {{#mjt:1m}} | ||
| description = All tile groups, and the pair, contain at least one terminal. | |||
}} | |||
| | {{yaku list | ||
| yakuname = Ryanpeikou | |||
| kanji = 二盃口 | |||
| 純全帯么 | | english = Two sets of identical sequences | ||
| May be open (Loses 1 han) | | closeopen = Closed only | ||
| | | tilepattern = {{#mjt:445566m66788p22s}} Agari: {{#mjt:7p}} | ||
| description = Two sets of "[[Iipeikou|iipeikou]]". Does not combine with chiitoitsu, even though it can be interpreted as one. | |||
| | }} | ||
| | |||
| | |||
| | |||
| Closed only | |||
| | |||
| | |||
==Six han== | ==Six han== | ||
{| | {{yaku list | ||
| | | yakuname = Chinitsu | ||
| kanji = 清一色 | |||
| english = Flush | |||
| closeopen = May be open (Loses 1 han) | |||
| | | tilepattern = {{#mjt:1233450667999p}} Agari: {{#mjt:3p}} or {{#mjt:6p}} | ||
| description = Every tile is a number tile with the same suit. The most valuable yaku, outside of yakuman. | |||
}} | |||
| | |||
| | |||
==Yakuman== | ==Yakuman== | ||
{ | {{yaku list | ||
| | | yakuname = Kazoe yakuman | ||
| kanji = 数え役満 | |||
| english = Counted yakuman | |||
| closeopen = May be open | |||
| | | description = Any hand that scores 13+ han via regular [[yaku]] and/or [[dora]] is a kazoe yakuman. Does not combine with other yakuman. | ||
}} | |||
{{yaku list | |||
| yakuname = Kokushi musou | |||
| kanji = 国士無双 or 国士無双13面待ち | |||
| May be open | | english = Thirteen orphans | ||
| | | closeopen = Closed only | ||
| tilepattern = {{#mjt:19m19s19p1234557z}} Agari: {{#mjt:6z}} | |||
| description = This hand has one of each of the 13 different terminal and honor tiles, plus one extra terminal or honor tile. Some rules may allow double yakuman for a 13-wait set. | |||
}} | |||
| | {{yaku list | ||
| yakuname = Suuankou | |||
| kanji = 四暗刻 or 四暗刻単騎 | |||
| 国士無双 or 国士無双13面待ち | | english = Four closed triplets | ||
| Closed only | | closeopen = Closed only | ||
| | | tilepattern = {{#mjt:222m444p888m7722z}} Tsumo: {{#mjt:7z}} or {{#mjt:2z}} | ||
| description = Have four groups of closed triplets (and/or closed quads). | |||
| | *When this hand has a [[shanpon]] pattern and the win is via ron, then it would not be counted as suuankou; only as the lesser [[toitoi]] with [[sanankou]]. | ||
*When this hand has a [[tanki]] pattern, it may win by tsumo or ron. | |||
}} | |||
| | {{yaku list | ||
| yakuname = Daisangen | |||
| kanji = 大三元 | |||
| 四暗刻 or 四暗刻単騎 | | english = Big three dragons | ||
| Closed only | | closeopen = May be open | ||
| | | tilepattern = {{#mjt:345m2s555777z}} {{#mjt:6'66z}} Agari: {{#mjt:2s}} | ||
| description = Have three groups (triplets or quads) of all the dragons. | |||
| | }} | ||
{{yaku list | |||
| yakuname = Shousuushii | |||
| kanji = 小四喜 | |||
| english = Small winds | |||
| | | closeopen = May be open | ||
| 大三元 | | tilepattern = {{#mjt:888m1222z}} {{#mjt:33'3z}} {{#mjt:444'z}} Agari: {{#mjt:1z}} | ||
| May be open | | description = Have three groups (triplets or quads) of the wind tiles, plus a pair of the fourth kind. | ||
| | }} | ||
{{yaku list | |||
| | | yakuname = Daisuushii | ||
| kanji = 大四喜 | |||
| english = Big winds | |||
| | | closeopen = May be open | ||
| | | tilepattern = {{#mjt:5p111222444z}} {{#mjt:33'3z}} Agari: {{#mjt:5p}} | ||
| | | description = Have four groups (triplets or quads) of all four wind tiles. Scored as a double yakuman in some rulesets. | ||
}} | |||
| May be open | {{yaku list | ||
| | | yakuname = Tsuuiisou | ||
| kanji = 字一色 | |||
| | | english = All honors | ||
| closeopen = May be open | |||
| tilepattern = {{#mjt:1113355z}} {{#mjt:222'z}} {{#mjt:6'66z}} Agari: {{#mjt:3z}} or {{#mjt:5z}} | |||
| | | description = Every tile is an honor tile. | ||
| | }} | ||
| | {{yaku list | ||
| yakuname = Chinroutou | |||
| May be open | | kanji = 清老頭 | ||
| | | english = All terminals | ||
| closeopen = May be open | |||
| | | tilepattern = {{#mjt:111999m1199s}} {{#mjt:11'1p}} Agari: {{#mjt:1s}} or {{#mjt:9s}} | ||
| description = Every tile is a terminal tile. | |||
}} | |||
| | {{yaku list | ||
| | | yakuname = Ryuuiisou | ||
| | | kanji = 緑一色 | ||
| english = All green | |||
| May be open | | closeopen = May be open | ||
| | | tilepattern = {{#mjt:22334466688s66z}} Agari: {{#mjt:8s}} or {{#mjt:6z}} | ||
| description = Every tile is a "green" tile, which includes: 2, 3, 4, 6 and 8 Sou and/or Hatsu. | |||
| | }} | ||
{{yaku list | |||
| yakuname = Chuuren poutou | |||
| | | kanji = 九連宝燈 or 純正九蓮宝燈 | ||
| | | english = Nine gates | ||
| | | closeopen = Closed only | ||
| tilepattern = {{#mjt:1112345678999m}} Agari: Any manzu. | |||
| May be open | | description = A hand consisting of the tiles 1112345678999 in the same suit, plus any one extra tile of the same suit. | ||
| | }} | ||
{{yaku list | |||
| | | yakuname = Suukantsu | ||
| kanji = 四槓子 | |||
| english = Four kans | |||
| | | closeopen = May be open | ||
| | | tilepattern = {{#mjt:4z}} {{#mjt:66"6p222'2m0770z4444's}} Agari: {{#mjt:4z}} | ||
| | | description = Any hand with four calls of kan. | ||
}} | |||
| May be open | |||
| | |||
| | |||
| | |||
| 九連宝燈 or 純正九蓮宝燈 | |||
| Closed only | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| May be open | |||
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| | |||
===Initial yakuman=== | ===Initial yakuman=== | ||
{| | {{yaku list | ||
| | | yakuname = Tenhou | ||
| kanji = 天和 | |||
| english = Heavenly hand | |||
| closeopen = Closed only | |||
| | | description = The dealer has a winning hand by their first draw. | ||
}} | |||
{{yaku list | |||
| yakuname = Chiihou | |||
| kanji = 地和 | |||
| english = Earthly hand | |||
| | | closeopen = Closed only | ||
| description = A non-dealer has a winning hand by their first draw. In addition, no player can make tile calls before then. | |||
}} | |||
| | |||
| | |||
| | |||
| Closed only | |||
| | |||
==Special case== | ==Special case== | ||
This yaku does not specifically deal with a player's hand, but rather the player's discards. In addition, the hand may or may not be at tenpai upon scoring. | This yaku does not specifically deal with a player's hand, but rather the player's discards. In addition, the hand may or may not be at tenpai upon scoring. The result of nagashi mangan modifies the case of [[ryuukyoku]], where point exchanges equate to mangan. | ||
{{yaku list | |||
| yakuname = Nagashi mangan | |||
| kanji = 流し満貫 | |||
| english = Terminal honor discards | |||
| closeopen = Closed only (May be open on variation) | |||
| tilepattern = | |||
| description = All the discards are terminals and/or honors. In addition, none of these discards were called by other players. | |||
}} | |||
==Local== | |||
{{main|Local yaku}} | |||
|} | |||
The above list is generally considered as the "standard yaku", including the yakuman. However, the game offers an even larger array of tile patterns. Various [[rule variations|house rules]] may opt to use some of these yaku on their own. | |||
==External links== | ==External links== | ||
{{jpwiki|麻雀の役一覧}} | |||
* [http://tenhou.net/sc/prof.html Yaku frequency among Tenhou.net players] ''(Japanese)'' | * [http://tenhou.net/sc/prof.html Yaku frequency among Tenhou.net players] ''(Japanese)'' | ||
:Lists all the yaku occurrences in [[Tenhou.net]] by percentages and by room | :Lists all the yaku occurrences in [[Tenhou.net]] by percentages and by room | ||
* [http://www.osamuko.com/top-10-hands-you-should-re-memorize-if-you-ever-lose-your-memory/ Yaku short list] | * [http://www.osamuko.com/top-10-hands-you-should-re-memorize-if-you-ever-lose-your-memory/ Yaku short list] | ||
: Pointing out which yaku to learn first | : Pointing out which yaku to learn first | ||
* [https://en.wikipedia.org/wiki/Japanese_Mahjong_yaku Wikipedia] | |||
: Yaku list in Wikipedia. | |||
[[Category:Yaku]] | [[Category:Yaku]] | ||
[[Category:Scoring]] | |||
[[Category:Lists|Y]] | |||
{{Navbox yaku}} | {{Navbox yaku}} |
Latest revision as of 13:02, 23 September 2024
A yaku 「役」 is a certain pattern in a mahjong hand that scores points, and a necessary condition for winning. They are analogous to hands in poker. Unlike poker, multiple yaku can be combined into one hand. Under standard rules, there are 26 different yaku and 11 yakuman (a special class of high-scoring yaku). In addition, one special case may be allowed in nagashi mangan.
In order to win any hand, the hand must have at least one yaku. Even if a hand has dora, it cannot score without a yaku. Declaring a win without yaku can score a chombo penalty. Therefore, when learning the game, it is essential to learn the different types of yaku.
Each yaku has a specified amount of han 「飜」, generally based on their rarity. You can also increase the hand's han count with dora, but this does not count as a yaku. A hand's total han value, counted from adding up yaku and dora, determines the points you'll get in the end.
The most important yaku to learn is riichi, since it is very common and very easy to achieve. A new player may find it easiest to never open their hand, always calling riichi, and get a few wins. However, this strategy is far too simple for serious play; a variety of yaku should be employed.
One han closed only
Menzenchin tsumohou
|
Any closed hand that wins by self-draw scores this yaku. | |
Riichi
|
Any closed hand that reaches tenpai may declare "riichi" to score this yaku. Declaring riichi requires you to bet 1000 points, and announces you are in tenpai. | |
Ippatsu
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Declare riichi, then win by your next tile draw. In addition, no player can make tile calls between the riichi call and the win. | |
Pinfu
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A closed hand that scores no fu from its composition at tenpai. This requires the hand to have: | |
Agari: or |
Iipeikou
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A hand with two identical sequences. | |
One han
Haitei raoyue
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Win by drawing the last tile from the live wall. | |
Houtei raoyui
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Win with the very last discarded tile. | |
Rinshan kaihou
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Win with a tile from the dead wall - i.e., win by the tile drawn after a kan. | |
Chankan
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Win with a tile used for an opponent's added kan. Essentially, the tile needed to complete a kan is stolen to complete a winning hand. | |
Tanyao
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A hand composed of only tiles that are numbered from 2-8. (In other words, a hand with no 1's, 9's, or honors.) | |
Agari: or |
Yakuhai
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A hand with at least one group of dragon tiles, seat wind, or round wind tiles. Each group is worth 1 han. | |
Agari: or |
Two han
Double riichi
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Declare riichi before your first discard, and before any player makes a tile call. | |
Chantaiyao
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All tile groups, and the pair, contain at least 1 terminal or honor. | |
Agari: or |
Sanshoku doujun
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Three sequences with the same numbers, across the three different suits. | |
Ittsu
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Have sequences of "123", "456", and "789", all of the same suit, appearing as "123456789". Simply having every tile from 1-9 is not enough; the hand must have those exact sequences. | |
Toitoi
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The entire hand is composed of triplets (and/or quads). | |
Agari: or |
Sanankou
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Three closed triplets (and/or quads). Each of the three triplets must be formed without calling any tiles; a triplet completed by ron does not count as closed. The fourth group can be an open triplet or sequence. | |
Agari: or |
Sanshoku doukou
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Three groups of triplets (and/or quads) with the same number. | |
Agari: |
Sankantsu
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Three quads of any type. | |
Agari: |
Chiitoitsu
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This hand is composed of seven pairs; each pair must be unique. It is one of two exceptions to the standard 4 tile groups and a pair pattern. | |
Agari: |
Honroutou
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Every tile is either a terminal or an honor tile. † This hand may be considered as 4 han, because it is impossible to score this hand without either chiitoitsu or toitoi. | |
Agari: or |
Shousangen
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Two triplets (and/or quads) of dragons, and a pair of the third dragon. † This hand may be considered as 4 han, because it is impossible to score this hand without two sets of yakuhai, from the two dragon triplets. | |
Agari: or |
Three han
Honitsu
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This is a single suit hand mixed with some honor tiles. | |
Agari: or |
Junchan taiyao
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All tile groups, and the pair, contain at least one terminal. | |
Agari: |
Ryanpeikou
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Two sets of "iipeikou". Does not combine with chiitoitsu, even though it can be interpreted as one. | |
Agari: |
Six han
Chinitsu
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Every tile is a number tile with the same suit. The most valuable yaku, outside of yakuman. | |
Agari: or |
Yakuman
Kazoe yakuman
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Any hand that scores 13+ han via regular yaku and/or dora is a kazoe yakuman. Does not combine with other yakuman. | |
Kokushi musou
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This hand has one of each of the 13 different terminal and honor tiles, plus one extra terminal or honor tile. Some rules may allow double yakuman for a 13-wait set. | |
Agari: |
Suuankou
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Have four groups of closed triplets (and/or closed quads). | |
Tsumo: or |
Daisangen
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Have three groups (triplets or quads) of all the dragons. | |
Agari: |
Shousuushii
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Have three groups (triplets or quads) of the wind tiles, plus a pair of the fourth kind. | |
Agari: |
Daisuushii
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Have four groups (triplets or quads) of all four wind tiles. Scored as a double yakuman in some rulesets. | |
Agari: |
Tsuuiisou
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Every tile is an honor tile. | |
Agari: or |
Chinroutou
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Every tile is a terminal tile. | |
Agari: or |
Ryuuiisou
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Every tile is a "green" tile, which includes: 2, 3, 4, 6 and 8 Sou and/or Hatsu. | |
Agari: or |
Chuuren poutou
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A hand consisting of the tiles 1112345678999 in the same suit, plus any one extra tile of the same suit. | |
Agari: Any manzu. |
Suukantsu
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Any hand with four calls of kan. | |
Agari: |
Initial yakuman
Tenhou
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The dealer has a winning hand by their first draw. | |
Chiihou
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A non-dealer has a winning hand by their first draw. In addition, no player can make tile calls before then. | |
Special case
This yaku does not specifically deal with a player's hand, but rather the player's discards. In addition, the hand may or may not be at tenpai upon scoring. The result of nagashi mangan modifies the case of ryuukyoku, where point exchanges equate to mangan.
Nagashi mangan
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All the discards are terminals and/or honors. In addition, none of these discards were called by other players. | |
Local
The above list is generally considered as the "standard yaku", including the yakuman. However, the game offers an even larger array of tile patterns. Various house rules may opt to use some of these yaku on their own.
External links
- List of yaku in Japanese Wikipedia
- Yaku frequency among Tenhou.net players (Japanese)
- Lists all the yaku occurrences in Tenhou.net by percentages and by room
- Pointing out which yaku to learn first
- Yaku list in Wikipedia.
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